Difference between revisions of "Coopetition"
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− | = | + | '''Cooperation + Competition = Coopetition''' |
+ | |||
+ | The term ''Coopetition'' stands for the idea of bringing a competitional challenge into our cooperative gameplay. | ||
---- | ---- | ||
− | + | ==The game== | |
− | The | + | # Two players team up and play versus another team. |
+ | # A dedicated server will be set up for this challenge - besides the 4 players, only visitors are allowed - the visitors should not talk anything helpful for a team. The Server will run on a Nightly version of Openttd, '''without any additional GRFs''' loaded. | ||
+ | # The game will begin at a previousely settled date/time. | ||
+ | # The playing time is limited to 8 years (~2 hours). The game will take place from 1959 - 1967 to make upgrading of locos necessary. | ||
+ | # Each team may use a voicecom like Ventrilo or Skype to improve its communication. Its all up to the team. #openttdcoop has some Teamspeak-Channels for this purpose - you may use it, if you want. | ||
+ | # A random map will be played. | ||
+ | # In the end, the train income and running costs matters. At the beginning of year 1968 the game will be paused and a screenshot of the budgets will be taken. The net income, calculated by train income minus train running costs will be the key figure. | ||
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− | The idea for the ''Coopetition''-League: | + | ==The rules== |
+ | |||
+ | # Don't play destructive - play competitive! Do anything you want to decrease your opponent's profit - but remember: play fair! | ||
+ | # No buying of transportation rights. Furthermore, do not use known OTTD-bugs for your purposes. | ||
+ | # If the other team demands you to change parts of your tracks so they can bridge/tunnel etc - help them! Competition doesn't mean ruthlessness! | ||
+ | # Build your lines in a way the opponents can bridge / tunnel them - which means: place your lines right next to each other. Do not necessarily built large parts of your tracks on sea-level. | ||
+ | #Don't use "station walk" - use feeders instead. | ||
+ | # Have fun! | ||
+ | |||
+ | |||
+ | '''View the Settings in the .cfg [[Coopetition_ServerSettings|here]]''' | ||
+ | ---- | ||
+ | |||
+ | ==Teams for the Coopetition== | ||
+ | |||
+ | # {{User|Osai|de}} + {{User|Mucht|at}} | ||
+ | # {{User|XeryusTC|nl}} + {{User|Ichi|nl}} | ||
+ | # {{User|Zavior|fi}} + {{User|Doke|de}} | ||
+ | # {{User|Sayno|us}} + ??? | ||
+ | ---- | ||
+ | |||
+ | |||
+ | |||
+ | |||
+ | <!-- | ||
+ | Later on: | ||
+ | '''The idea for the ''Coopetition''-League:''' | ||
* If there are 4 teams, a league can start. | * If there are 4 teams, a league can start. | ||
* Each team plays against each other as mentioned above - there will be 6 games then. | * Each team plays against each other as mentioned above - there will be 6 games then. | ||
* In the end of each game, a "win-ratio" will be calculated: | * In the end of each game, a "win-ratio" will be calculated: | ||
<math> \frac{MY_TRAIN_INCOME}{OTHER_TRAIN_INCOME} </math> | <math> \frac{MY_TRAIN_INCOME}{OTHER_TRAIN_INCOME} </math> | ||
+ | As an example: your income was 100.000, the other's 80.000 - so you won the game. | ||
+ | Your "win-ratio" is 1.25, the other's ratio is 0.8. | ||
+ | * For the league table, these ratios will added up or multiplied (with adding up the league could get a bit closer) | ||
+ | ---> | ||
+ | |||
+ | [[Category:Coopetition]] |
Latest revision as of 20:56, 24 January 2009
Cooperation + Competition = Coopetition
The term Coopetition stands for the idea of bringing a competitional challenge into our cooperative gameplay.
The game
- Two players team up and play versus another team.
- A dedicated server will be set up for this challenge - besides the 4 players, only visitors are allowed - the visitors should not talk anything helpful for a team. The Server will run on a Nightly version of Openttd, without any additional GRFs loaded.
- The game will begin at a previousely settled date/time.
- The playing time is limited to 8 years (~2 hours). The game will take place from 1959 - 1967 to make upgrading of locos necessary.
- Each team may use a voicecom like Ventrilo or Skype to improve its communication. Its all up to the team. #openttdcoop has some Teamspeak-Channels for this purpose - you may use it, if you want.
- A random map will be played.
- In the end, the train income and running costs matters. At the beginning of year 1968 the game will be paused and a screenshot of the budgets will be taken. The net income, calculated by train income minus train running costs will be the key figure.
The rules
- Don't play destructive - play competitive! Do anything you want to decrease your opponent's profit - but remember: play fair!
- No buying of transportation rights. Furthermore, do not use known OTTD-bugs for your purposes.
- If the other team demands you to change parts of your tracks so they can bridge/tunnel etc - help them! Competition doesn't mean ruthlessness!
- Build your lines in a way the opponents can bridge / tunnel them - which means: place your lines right next to each other. Do not necessarily built large parts of your tracks on sea-level.
- Don't use "station walk" - use feeders instead.
- Have fun!
View the Settings in the .cfg here