Difference between revisions of "Coopetition"

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=Draft for the Coopetition=
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'''Cooperation + Competition = Coopetition'''
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The term ''Coopetition'' stands for the idea of bringing a competitional challenge into our cooperative gameplay.
  
  
 
----
 
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==='''Mucht's Idea'''===
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==The game==
  
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# Two players team up and play versus another team.
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# A dedicated server will be set up for this challenge - besides the 4 players, only visitors are allowed - the visitors should not talk anything helpful for a team. The Server will run on a Nightly version of Openttd, '''without any additional GRFs''' loaded.
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# The game will begin at a previousely settled date/time.
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# The playing time is limited to 8 years (~2 hours). The game will take place from 1959 - 1967 to make upgrading of locos necessary.
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# Each team may use a voicecom like Ventrilo or Skype to improve its communication. Its all up to the team. #openttdcoop has some Teamspeak-Channels for this purpose - you may use it, if you want.
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# A random map will be played.
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# In the end, the train income and running costs matters. At the beginning of year 1968 the game will be paused and a screenshot of the budgets will be taken. The net income, calculated by train income minus train running costs will be the key figure.
  
The term ''Coopetition'' stands for the idea of bringing a competitional challenge into our cooperative gameplay.
 
  
'''The basic idea:'''
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==The rules==
* Two players team up and play versus another team.
+
* A dedicated server will be set up for this challenge - besides the 4 players, only visitors are allowed
+
* The game will begin at a previousely settled date/time.
+
* The playing time is limited to 2 hours.
+
* Each team may use a voicecom like Ventrilo or Skype to improve its communication.
+
* A random map will be played.
+
* In the end, the train income matters.
+
  
 +
# Don't play destructive - play competitive! Do anything you want to decrease your opponent's profit - but remember: play fair!
 +
# No buying of transportation rights. Furthermore, do not use known OTTD-bugs for your purposes.
 +
# If the other team demands you to change parts of your tracks so they can bridge/tunnel etc - help them! Competition doesn't mean ruthlessness!
 +
# Build your lines in a way the opponents can bridge / tunnel them - which means: place your lines right next to each other. Do not necessarily built large parts of your tracks on sea-level.
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#Don't use "station walk" - use feeders instead.
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# Have fun!
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 +
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'''View the Settings in the .cfg [[Coopetition_ServerSettings|here]]'''
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----
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==Teams for the Coopetition==
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# {{User|Osai|de}} + {{User|Mucht|at}}
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# {{User|XeryusTC|nl}} + {{User|Ichi|nl}}
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# {{User|Zavior|fi}} + {{User|Doke|de}}
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# {{User|Sayno|us}} + ???
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----
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<!--
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Later on:
 
'''The idea for the ''Coopetition''-League:'''
 
'''The idea for the ''Coopetition''-League:'''
 
* If there are 4 teams, a league can start.
 
* If there are 4 teams, a league can start.
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Your "win-ratio" is 1.25, the other's ratio is 0.8.  
 
Your "win-ratio" is 1.25, the other's ratio is 0.8.  
 
* For the league table, these ratios will added up or multiplied (with adding up the league could get a bit closer)
 
* For the league table, these ratios will added up or multiplied (with adding up the league could get a bit closer)
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--->
  
----
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[[Category:Coopetition]]

Latest revision as of 20:56, 24 January 2009

Cooperation + Competition = Coopetition

The term Coopetition stands for the idea of bringing a competitional challenge into our cooperative gameplay.



The game

  1. Two players team up and play versus another team.
  2. A dedicated server will be set up for this challenge - besides the 4 players, only visitors are allowed - the visitors should not talk anything helpful for a team. The Server will run on a Nightly version of Openttd, without any additional GRFs loaded.
  3. The game will begin at a previousely settled date/time.
  4. The playing time is limited to 8 years (~2 hours). The game will take place from 1959 - 1967 to make upgrading of locos necessary.
  5. Each team may use a voicecom like Ventrilo or Skype to improve its communication. Its all up to the team. #openttdcoop has some Teamspeak-Channels for this purpose - you may use it, if you want.
  6. A random map will be played.
  7. In the end, the train income and running costs matters. At the beginning of year 1968 the game will be paused and a screenshot of the budgets will be taken. The net income, calculated by train income minus train running costs will be the key figure.


The rules

  1. Don't play destructive - play competitive! Do anything you want to decrease your opponent's profit - but remember: play fair!
  2. No buying of transportation rights. Furthermore, do not use known OTTD-bugs for your purposes.
  3. If the other team demands you to change parts of your tracks so they can bridge/tunnel etc - help them! Competition doesn't mean ruthlessness!
  4. Build your lines in a way the opponents can bridge / tunnel them - which means: place your lines right next to each other. Do not necessarily built large parts of your tracks on sea-level.
  5. Don't use "station walk" - use feeders instead.
  6. Have fun!


View the Settings in the .cfg here


Teams for the Coopetition

  1. Osai de.gif + Mucht at.gif
  2. XeryusTC nl.gif + Ichi nl.gif
  3. Zavior fi.gif + Doke de.gif
  4. Sayno us.gif + ???

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  • This page was last modified on 24 January 2009, at 20:56.