Difference between revisions of "Coopetition"

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'''The rules'''
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==The game==
  
 
# Two players team up and play versus another team.
 
# Two players team up and play versus another team.
# A dedicated server will be set up for this challenge - besides the 4 players, only visitors are allowed. The Server will run on a Nightly version of Openttd, without any additional GRFs loaded.
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# A dedicated server will be set up for this challenge - besides the 4 players, only visitors are allowed - the visitors should not talk anything helpful for a team. The Server will run on a Nightly version of Openttd, '''without any additional GRFs''' loaded.
 
# The game will begin at a previousely settled date/time.
 
# The game will begin at a previousely settled date/time.
 
# The playing time is limited to 8 years (~2 hours). The game will take place from 1959 - 1967 to make upgrading of locos necessary.
 
# The playing time is limited to 8 years (~2 hours). The game will take place from 1959 - 1967 to make upgrading of locos necessary.
# Each team may use a voicecom like Ventrilo or Skype to improve its communication. Its all up to the team.
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# Each team may use a voicecom like Ventrilo or Skype to improve its communication. Its all up to the team. #openttdcoop has some Teamspeak-Channels for this purpose - you may use it, if you want.  
 
# A random map will be played.
 
# A random map will be played.
# In the end, the train income matters. At the beginning of year 1968 the game will be paused and a screenshot of the budgets will be taken.
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# In the end, the train income and running costs matters. At the beginning of year 1968 the game will be paused and a screenshot of the budgets will be taken. The net income, calculated by train income minus train running costs will be the key figure.
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 +
 
 +
==The rules==
 +
 
 +
# Don't play destructive - play competitive! Do anything you want to decrease your opponent's profit - but remember: play fair!
 +
# No buying of transportation rights. Furthermore, do not use known OTTD-bugs for your purposes.
 +
# If the other team demands you to change parts of your tracks so they can bridge/tunnel etc - help them! Competition doesn't mean ruthlessness!
 +
# Build your lines in a way the opponents can bridge / tunnel them - which means: place your lines right next to each other. Do not necessarily built large parts of your tracks on sea-level.
 +
#Don't use "station walk" - use feeders instead.
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# Have fun!
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 +
 
 +
'''View the Settings in the .cfg [[Coopetition_ServerSettings|here]]'''
 
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==Teams for the Coopetition==
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# {{User|Osai|de}} + {{User|Mucht|at}}
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# {{User|XeryusTC|nl}} + {{User|Ichi|nl}}
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# {{User|Zavior|fi}} + {{User|Doke|de}}
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# {{User|Sayno|us}} + ???
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* For the league table, these ratios will added up or multiplied (with adding up the league could get a bit closer)
 
* For the league table, these ratios will added up or multiplied (with adding up the league could get a bit closer)
 
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[[Category:Coopetition]]

Latest revision as of 20:56, 24 January 2009

Cooperation + Competition = Coopetition

The term Coopetition stands for the idea of bringing a competitional challenge into our cooperative gameplay.



The game

  1. Two players team up and play versus another team.
  2. A dedicated server will be set up for this challenge - besides the 4 players, only visitors are allowed - the visitors should not talk anything helpful for a team. The Server will run on a Nightly version of Openttd, without any additional GRFs loaded.
  3. The game will begin at a previousely settled date/time.
  4. The playing time is limited to 8 years (~2 hours). The game will take place from 1959 - 1967 to make upgrading of locos necessary.
  5. Each team may use a voicecom like Ventrilo or Skype to improve its communication. Its all up to the team. #openttdcoop has some Teamspeak-Channels for this purpose - you may use it, if you want.
  6. A random map will be played.
  7. In the end, the train income and running costs matters. At the beginning of year 1968 the game will be paused and a screenshot of the budgets will be taken. The net income, calculated by train income minus train running costs will be the key figure.


The rules

  1. Don't play destructive - play competitive! Do anything you want to decrease your opponent's profit - but remember: play fair!
  2. No buying of transportation rights. Furthermore, do not use known OTTD-bugs for your purposes.
  3. If the other team demands you to change parts of your tracks so they can bridge/tunnel etc - help them! Competition doesn't mean ruthlessness!
  4. Build your lines in a way the opponents can bridge / tunnel them - which means: place your lines right next to each other. Do not necessarily built large parts of your tracks on sea-level.
  5. Don't use "station walk" - use feeders instead.
  6. Have fun!


View the Settings in the .cfg here


Teams for the Coopetition

  1. Osai de.gif + Mucht at.gif
  2. XeryusTC nl.gif + Ichi nl.gif
  3. Zavior fi.gif + Doke de.gif
  4. Sayno us.gif + ???

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  • This page was last modified on 24 January 2009, at 20:56.