Difference between revisions of "Tutorial Savegame Towns"
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(New page: __NOTOC__ =5.0 Town Management= Towns can get pretty nasty in complex games; the could grow all over the map therefore avoiding or slowing down comprehensive building efforts. "Manage" cit...) |
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+ | {{TutorialSavegameMenu|Tutorial Savegame Feeder|<< 4.x Feeder|Tutorial Savegame|Back to Index|Tutorial Savegame Towns}} | ||
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=5.0 Town Management= | =5.0 Town Management= | ||
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==5.1 Cage Cities== | ==5.1 Cage Cities== | ||
− | A pretty harsh but sometimes necessary step is caging cities by buying up land all around it. This is especially necessary in locations where you are sure that there has to be a hub or large station later on. However, this approach may sometimes be not very welcome, just like an overdose of stationwalks are. | + | A pretty harsh but sometimes necessary step is caging cities by buying up land all around it. This is especially necessary in locations where you are sure that there has to be a hub or large station later on. However, this approach may sometimes be not very welcome, just like an overdose of stationwalks are. If towns are not allowed to build roads, this is not an issue. Just do not build roads where you do not want houses. |
==5.2 Grow Cities== | ==5.2 Grow Cities== | ||
− | City growing is undoubtfully clever on passenger transport games. It may as well be clever in games implementing cargo concepts. If you grow a city within a border (see '''5.1'''), you ensure that it will accept goods in the future as it does nowadays. | + | City growing is undoubtfully clever on passenger transport games. It may as well be clever in games implementing cargo concepts. If you grow a city within a border (see '''5.1'''), you ensure that it will accept goods in the future as it does nowadays. |
− | + | {{TutorialSavegameMenu|Tutorial Savegame Feeder|<< 4.x Feeder|Tutorial Savegame|Back to Index|Tutorial Savegame Towns}} | |
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Latest revision as of 22:23, 5 August 2012
<< 4.x Feeder | Tutorial Savegame Towns | Back to Index |
5.0 Town Management
Towns can get pretty nasty in complex games; the could grow all over the map therefore avoiding or slowing down comprehensive building efforts. "Manage" cities in order to avoid that.
5.1 Cage Cities
A pretty harsh but sometimes necessary step is caging cities by buying up land all around it. This is especially necessary in locations where you are sure that there has to be a hub or large station later on. However, this approach may sometimes be not very welcome, just like an overdose of stationwalks are. If towns are not allowed to build roads, this is not an issue. Just do not build roads where you do not want houses.
5.2 Grow Cities
City growing is undoubtfully clever on passenger transport games. It may as well be clever in games implementing cargo concepts. If you grow a city within a border (see 5.1), you ensure that it will accept goods in the future as it does nowadays.
<< 4.x Feeder | Tutorial Savegame Towns | Back to Index |