Difference between revisions of "Coop Index"

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The lower the index, the higher the coopish-ness of the game. For games with trains using different lengths and speeds calculate the averages first.
 
The lower the index, the higher the coopish-ness of the game. For games with trains using different lengths and speeds calculate the averages first.
  
[[File:Coop_Index.png]]
+
[[Image:Coop_Index.png]]
  
 
On IRC you can use our bot JJ to calculate a CI for you using the following command:
 
On IRC you can use our bot JJ to calculate a CI for you using the following command:
  
 
@CI <mapwidth> <maplength> <number of trains> <trainlength> <speed>
 
@CI <mapwidth> <maplength> <number of trains> <trainlength> <speed>

Latest revision as of 15:53, 9 January 2009

A formula to calculate the coopish-ness of a OpenTTD game:

The lower the index, the higher the coopish-ness of the game. For games with trains using different lengths and speeds calculate the averages first.

Coop Index.png

On IRC you can use our bot JJ to calculate a CI for you using the following command:

@CI <mapwidth> <maplength> <number of trains> <trainlength> <speed>

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  • This page was last modified on 9 January 2009, at 15:53.