Difference between revisions of "User:V453000"
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'''TT since:''' childhood, my uncle is the root of this evil! | '''TT since:''' childhood, my uncle is the root of this evil! | ||
− | '''OpenTTDCoop since:''' | + | '''OpenTTDCoop since:''' hard to say as I dont remember since when I just watched savegames, just watched PSGs and since when I actually started building :| |
'''Strengths:''' wtf? | '''Strengths:''' wtf? | ||
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'''Likes:''' low terraforming games, arctic climate, e-rail, low train lengths, cargo games | '''Likes:''' low terraforming games, arctic climate, e-rail, low train lengths, cargo games | ||
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− | |||
'''Dislikes:''' long trains, narrow maps, RVs, transfers | '''Dislikes:''' long trains, narrow maps, RVs, transfers | ||
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'''Few sentences about my GeekOpenTTD Career:''' | '''Few sentences about my GeekOpenTTD Career:''' | ||
− | When I came to openttdcoop for the first time long time ago, I saw just those huge networks, first game I saw was PSG 137 and I just looked ... oh hell ... that station is a monster ... these guys are real good. As I discovered other and other parts of the archive, a very interesting thing was PZG 5 because that was the absolutely godlike game from my point of view. Also I have played Osai's osqc and I absolutely enjoyed that. After discovering the SRNW and the logic, I thought "Wow! This is the thing I really like and I see something new can be made!" Since there I spent some games on developing how to use SRNW for all cargo types and making effective stations. If you wanted to imagine my classic private game, just imagine a square map in 1920, starting with L_R ... and through various plans-on-the-go reaching some nice results (very simple designs though) and mainly - being entertained in the process. | + | When I came to openttdcoop for the first time long time ago, I saw just those huge networks, first game I saw was PSG 137 and I just looked ... oh hell ... that station is a monster ... these guys are real good. As I discovered other and other parts of the archive, a very interesting thing was PZG 5 because that was the absolutely godlike game from my point of view. Also I have played Osai's osqc and I absolutely enjoyed that. After discovering the SRNW and the logic, I thought "Wow! This is the thing I really like and I see something new can be made!" Since there I spent some games on developing how to use SRNW for all cargo types and making effective stations. If you wanted to imagine my classic private game, just imagine a square map in 1920, starting with L_R ... and through various plans-on-the-go reaching some nice results (very simple designs though) and mainly - being entertained in the process. Lately I am trying to make new things, or at least make stuff in a different way than before ;). |
− | '''I wish a nice time to everyone playing OpenTTD!''' | + | '''I wish a nice time to everyone playing OpenTTD! Especially with us.''' |
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[[User:V453000/TLS|Train Length Splitters]] | [[User:V453000/TLS|Train Length Splitters]] | ||
+ | |||
+ | Want to split the various TLs on the network? You might find these useful. | ||
[[User:V453000/PSML|Packed SML Concept]] | [[User:V453000/PSML|Packed SML Concept]] | ||
− | + | An idea how to maximize SML efficiency. |
Revision as of 17:43, 13 February 2010
Contact: V453000 [at] seznam [dot] cz
Fast Contact: ICQ # 228 116 307
Date of birth: 1st January 1920 (29. 6. 1990 in real)
Location: Temperate Climate (Liberec, Czech Republic)
TT since: childhood, my uncle is the root of this evil!
OpenTTDCoop since: hard to say as I dont remember since when I just watched savegames, just watched PSGs and since when I actually started building :|
Strengths: wtf?
Weaknesses: morale and laziness, abilities with IRC and wiki account :p
Loves: SRNW, weird things like logic mechanisms,
Likes: low terraforming games, arctic climate, e-rail, low train lengths, cargo games
Dislikes: long trains, narrow maps, RVs, transfers
Hates: ultra-terraforming. anywhere
Few sentences about my GeekOpenTTD Career:
When I came to openttdcoop for the first time long time ago, I saw just those huge networks, first game I saw was PSG 137 and I just looked ... oh hell ... that station is a monster ... these guys are real good. As I discovered other and other parts of the archive, a very interesting thing was PZG 5 because that was the absolutely godlike game from my point of view. Also I have played Osai's osqc and I absolutely enjoyed that. After discovering the SRNW and the logic, I thought "Wow! This is the thing I really like and I see something new can be made!" Since there I spent some games on developing how to use SRNW for all cargo types and making effective stations. If you wanted to imagine my classic private game, just imagine a square map in 1920, starting with L_R ... and through various plans-on-the-go reaching some nice results (very simple designs though) and mainly - being entertained in the process. Lately I am trying to make new things, or at least make stuff in a different way than before ;).
I wish a nice time to everyone playing OpenTTD! Especially with us.
What am I doing?
Want to split the various TLs on the network? You might find these useful.
An idea how to maximize SML efficiency.