Difference between revisions of "User:V453000"

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m (Just added the Packed SML concept)
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'''TT since:''' childhood, my uncle is the root of this evil!
 
'''TT since:''' childhood, my uncle is the root of this evil!
  
'''OpenTTDCoop since:''' fall 2008 or 2009, absolutely unsure
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'''OpenTTDCoop since:''' hard to say as I dont remember since when I just watched savegames, just watched PSGs and since when I actually started building :|
  
 
'''Strengths:''' wtf?
 
'''Strengths:''' wtf?
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'''Likes:''' low terraforming games, arctic climate, e-rail, low train lengths, cargo games
 
'''Likes:''' low terraforming games, arctic climate, e-rail, low train lengths, cargo games
 
'''Is not sure about:''' PAX games
 
  
 
'''Dislikes:''' long trains, narrow maps, RVs, transfers
 
'''Dislikes:''' long trains, narrow maps, RVs, transfers
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'''Few sentences about my GeekOpenTTD Career:'''
 
'''Few sentences about my GeekOpenTTD Career:'''
  
When I came to openttdcoop for the first time long time ago, I saw just those huge networks, first game I saw was PSG 137 and I just looked ... oh hell ... that station is a monster ... these guys are real good. As I discovered other and other parts of the archive, a very interesting thing was PZG 5 because that was the absolutely godlike game from my point of view. Also I have played Osai's osqc and I absolutely enjoyed that. After discovering the SRNW and the logic, I thought "Wow! This is the thing I really like and I see something new can be made!" Since there I spent some games on developing how to use SRNW for all cargo types and making effective stations. If you wanted to imagine my classic private game, just imagine a square map in 1920, starting with L_R ... and through various plans-on-the-go reaching some nice results (very simple designs though) and mainly - being entertained in the process.
+
When I came to openttdcoop for the first time long time ago, I saw just those huge networks, first game I saw was PSG 137 and I just looked ... oh hell ... that station is a monster ... these guys are real good. As I discovered other and other parts of the archive, a very interesting thing was PZG 5 because that was the absolutely godlike game from my point of view. Also I have played Osai's osqc and I absolutely enjoyed that. After discovering the SRNW and the logic, I thought "Wow! This is the thing I really like and I see something new can be made!" Since there I spent some games on developing how to use SRNW for all cargo types and making effective stations. If you wanted to imagine my classic private game, just imagine a square map in 1920, starting with L_R ... and through various plans-on-the-go reaching some nice results (very simple designs though) and mainly - being entertained in the process. Lately I am trying to make new things, or at least make stuff in a different way than before ;).
  
'''I wish a nice time to everyone playing OpenTTD!'''
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'''I wish a nice time to everyone playing OpenTTD! Especially with us.'''
  
  
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[[User:V453000/TLS|Train Length Splitters]]
 
[[User:V453000/TLS|Train Length Splitters]]
 +
 +
Want to split the various TLs on the network? You might find these useful.
  
 
[[User:V453000/PSML|Packed SML Concept]]
 
[[User:V453000/PSML|Packed SML Concept]]
  
Want to split the various TLs on the network? You might find these useful.
+
An idea how to maximize SML efficiency.

Revision as of 17:43, 13 February 2010

Contact: V453000 [at] seznam [dot] cz

Fast Contact: ICQ # 228 116 307

Date of birth: 1st January 1920 (29. 6. 1990 in real)

Location: Temperate Climate (Liberec, Czech Republic)

TT since: childhood, my uncle is the root of this evil!

OpenTTDCoop since: hard to say as I dont remember since when I just watched savegames, just watched PSGs and since when I actually started building :|

Strengths: wtf?

Weaknesses: morale and laziness, abilities with IRC and wiki account :p


Loves: SRNW, weird things like logic mechanisms,

Likes: low terraforming games, arctic climate, e-rail, low train lengths, cargo games

Dislikes: long trains, narrow maps, RVs, transfers

Hates: ultra-terraforming. anywhere


Few sentences about my GeekOpenTTD Career:

When I came to openttdcoop for the first time long time ago, I saw just those huge networks, first game I saw was PSG 137 and I just looked ... oh hell ... that station is a monster ... these guys are real good. As I discovered other and other parts of the archive, a very interesting thing was PZG 5 because that was the absolutely godlike game from my point of view. Also I have played Osai's osqc and I absolutely enjoyed that. After discovering the SRNW and the logic, I thought "Wow! This is the thing I really like and I see something new can be made!" Since there I spent some games on developing how to use SRNW for all cargo types and making effective stations. If you wanted to imagine my classic private game, just imagine a square map in 1920, starting with L_R ... and through various plans-on-the-go reaching some nice results (very simple designs though) and mainly - being entertained in the process. Lately I am trying to make new things, or at least make stuff in a different way than before ;).

I wish a nice time to everyone playing OpenTTD! Especially with us.


What am I doing?

Train Length Splitters

Want to split the various TLs on the network? You might find these useful.

Packed SML Concept

An idea how to maximize SML efficiency.

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