Difference between revisions of "ProZone:Archive - Games 11 - 20"
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− | {{Archive_ProZone|Pro Zone Game 15|10.11.2010 - 28.2.11| {{User|XeryusTC}}, {{User|uliko}}, {{User|theholyduck}}, {{User|V453000}} | [[Gametype:Cargo|Cargo]] |TL4|265 x 1024 Temperate |r22148|#openttdcoop-GRF Pack7.3| With this game, chaos gametype was moved to the PZ and banned from the PS. ProZone game 15 is an example that chaos does fit here, when the messy PublicServer elements are cut off. Typically for chaos, this game started from a little ML and grew into a massive monster with multiple main lines added, accomodating about 1300 trains. |15|Image:ProZone15.png| | + | {{Archive_ProZone|Pro Zone Game 15|10.11.2010 - 28.2.11| {{User|XeryusTC}}, {{User|uliko}}, {{User|theholyduck}}, {{User|V453000}} | [[Gametype:Cargo|Cargo]] |TL4|265 x 1024 Temperate |r22148|#openttdcoop-GRF Pack7.3| With this game, chaos gametype was moved to the PZ and banned from the PS. ProZone game 15 is an example that chaos does fit here, when the messy PublicServer elements are cut off. Typically for chaos, this game started from a little ML and grew into a massive monster with multiple main lines added, accomodating about 1300 trains. |15|Image:ProZone15.png|This once was tiny peaceful L_R. The current state is probably best decribed with |
+ | "Entry/XeryusTC"}} | ||
− | {{Archive_ProZone|Pro Zone Game 14|7.8.2010 - 10.11.2010|{{User|V453000}}, {{User|XeryusTC}}, {{User|avdg}} | [[Gametype:Cargo|Cargo]] |TL3|512 x 512 Temperate |r21089|#openttdcoop-GRF Pack7.3|This game was all about building a massive network with high terraform and doing crazy stuff. Some of this happened but not all as the network only needed extra capacity in one place due to the empty and full trains being split from each other. It still made for an interesting game |14|Image:ProZone14.png| | + | {{Archive_ProZone|Pro Zone Game 14|7.8.2010 - 10.11.2010|{{User|V453000}}, {{User|XeryusTC}}, {{User|avdg}} | [[Gametype:Cargo|Cargo]] |TL3|512 x 512 Temperate |r21089|#openttdcoop-GRF Pack7.3|This game was all about building a massive network with high terraform and doing crazy stuff. Some of this happened but not all as the network only needed extra capacity in one place due to the empty and full trains being split from each other. It still made for an interesting game |14|Image:ProZone14.png|One of the four big stations in the game. This one featured two LLL_RRR balanced terminus stations in a unique form.)}} |
{{Archive_ProZone|Pro Zone Game 13|22.7.2010 - 7.8.2010|{{User|V453000}}, {{User|Vitus}}, {{User|^Spike^}}, {{User|Razaekel}}, {{User|Combuster}}, {{User|Chris Booth}} | [[Gametype:Cargo|Cargo]] |TL5|1024 x 256 Tropic |r20279|#openttdcoop-GRF Pack7.3|The whole idea of this game was testing the concept of timed SML. After we made the mechanisms operational and everything worked, we quickly realized that we will also be able to reach super high goods production. After the game was too heavy to play online, V453000 loaded it in the SP to fix a few last issues. The game finished with a total goods output of 200 169 crates per month. Further review at http://blog.openttdcoop.org/2010/08/02/prozone-game-13-timed-aka-insane-sml/ |13|Image:ProZone13.png|This was our drop. Do you need comments on that?)}} | {{Archive_ProZone|Pro Zone Game 13|22.7.2010 - 7.8.2010|{{User|V453000}}, {{User|Vitus}}, {{User|^Spike^}}, {{User|Razaekel}}, {{User|Combuster}}, {{User|Chris Booth}} | [[Gametype:Cargo|Cargo]] |TL5|1024 x 256 Tropic |r20279|#openttdcoop-GRF Pack7.3|The whole idea of this game was testing the concept of timed SML. After we made the mechanisms operational and everything worked, we quickly realized that we will also be able to reach super high goods production. After the game was too heavy to play online, V453000 loaded it in the SP to fix a few last issues. The game finished with a total goods output of 200 169 crates per month. Further review at http://blog.openttdcoop.org/2010/08/02/prozone-game-13-timed-aka-insane-sml/ |13|Image:ProZone13.png|This was our drop. Do you need comments on that?)}} |
Revision as of 09:53, 7 March 2011
Pro Zone Archive | II |
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Hall of Fame | II |
Games 21 - 30 | II |
Games 11 - 20 | II |
Games 1 - 10 | II |
Pro Zone Game 15
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Download: Pro Zone Server Game 15 Final/ Direct Link to this entry |
Pro Zone Game 14
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Download: Pro Zone Server Game 14 Final/ Direct Link to this entry |
Pro Zone Game 13
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Download: Pro Zone Server Game 13 Final/ Direct Link to this entry |
Pro Zone Game 12
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Download: Pro Zone Server Game 12 Final/ Direct Link to this entry |
Pro Zone Game 11
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Download: Pro Zone Server Game 11 Final/ Direct Link to this entry |