Difference between revisions of "ProZone:Archive - Games 11 - 20"
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+ | {{Archive_ProZone|Pro Zone Game 17|3.5.11-13.5.11| {{User|V453000}}, {{User|Chris Booth}}, {{User|mfb}}, {{User|Vinnie}} | [[Gametype:Cargo|Cargo]] |TL2|128 x 512 Temperate |r22375|#openttdcoop-GRF Pack7.3| In this rather quick game we decided to build a network on a tiny map with TL2 monorail. The network design was extremely simple - just a line following the map basically. The interesting thing came with goods - we split raw trains with orders to deliver same amounts to both ends of map. That way, our goods trains could have used full load orders at both goods pickups which ended working quite well. After adding 6th line to our backbone, we were able to accomodate 900 (3x sparta) trains on this tiny map, which is quite impressive. |17|Image:ProZone17.png|Station on a hill. Mad people do not need reasons}} | ||
{{Archive_ProZone|Pro Zone Game 16|28.2.11-3.5.11| {{User|V453000}}, {{User|mfb}}, {{User|intexon}}, {{User|Vinnie}}, {{User|Razaekel}}, {{User|Chris Booth}} | [[Gametype:PAX|PAX]] |TL5|512 x 512 Temperate |r22375|#openttdcoop-GRF Pack7.3| This was an attempt to make a cargo-styled passenger network which would perform better than cargo-only. Unfortunately the game did not get into advanced stages so it was "just" a nice game and the concept remains to be furtherly tested to prove its qualities. The original aim was to exchange industries for towns, thus being able to control the productions and possibly make them fluctuate less than with industries. |16|Image:ProZone16.png|image description}} | {{Archive_ProZone|Pro Zone Game 16|28.2.11-3.5.11| {{User|V453000}}, {{User|mfb}}, {{User|intexon}}, {{User|Vinnie}}, {{User|Razaekel}}, {{User|Chris Booth}} | [[Gametype:PAX|PAX]] |TL5|512 x 512 Temperate |r22375|#openttdcoop-GRF Pack7.3| This was an attempt to make a cargo-styled passenger network which would perform better than cargo-only. Unfortunately the game did not get into advanced stages so it was "just" a nice game and the concept remains to be furtherly tested to prove its qualities. The original aim was to exchange industries for towns, thus being able to control the productions and possibly make them fluctuate less than with industries. |16|Image:ProZone16.png|image description}} |
Revision as of 13:28, 13 May 2011
Pro Zone Archive | II |
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Hall of Fame | II |
Games 21 - 30 | II |
Games 11 - 20 | II |
Games 1 - 10 | II |
Pro Zone Game 17
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Download: Pro Zone Server Game 17 Final/ Direct Link to this entry |
Pro Zone Game 16
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Download: Pro Zone Server Game 16 Final/ Direct Link to this entry |
Pro Zone Game 15
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Download: Pro Zone Server Game 15 Final/ Direct Link to this entry |
Pro Zone Game 14
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Download: Pro Zone Server Game 14 Final/ Direct Link to this entry |
Pro Zone Game 13
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Download: Pro Zone Server Game 13 Final/ Direct Link to this entry |
Pro Zone Game 12
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Download: Pro Zone Server Game 12 Final/ Direct Link to this entry |
Pro Zone Game 11
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Download: Pro Zone Server Game 11 Final/ Direct Link to this entry |