Difference between revisions of "Junctionary - Old SLHs"
From #openttdcoop wiki
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<noinclude>{{JunctionarySLHMenu}}</noinclude> | <noinclude>{{JunctionarySLHMenu}}</noinclude> | ||
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+ | {{JunctionaryTableHeader | ||
+ | |headline=Old Sideline Hubs <font size="small">([[Sideline_Hub|what is that?]]) | ||
+ | }} | ||
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+ | {{Junctionary|18.03.07|[[Image:Quigley_%26_Co.%2C_5._Mai_1975.png|center|140px|]]|'''T'''|"Fit-in-a-landscape"-SLH. It is a SLH since we didn't build real [[Mainline|Mainlines]] for cargo routes in this game. This SLH is small but leaves enough waiting space in every direction.|Mucht|[http://openttdcoop.ppcis.org/wiki/index.php/MemberZone:Archive#gameid_10 Swiss Inc. in the Archive]}} | ||
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+ | {{Junctionary|19.03.07|[[Image:ClaustroTransport%2C_3._Jul_2117_-1.png|center|140px|]]|'''T'''|Nice SLH. Notice the absence of Loadbalencers but the implementation of Prioritizers. Large but fast. The X-Crossing in the bottom left corner is not good though.|Doke & Gamer|[http://openttdcoop.ppcis.org/blog/files/sandbox_archive/SandboxGame_26_Final.sav Download Savegame]}} | ||
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+ | {{Junctionary|19.03.07|[[Image:ClaustroTransport%2C_3._Jul_2117.png|center|140px|]]|'''T'''|Nice SLH because of the small size. Trains can take it on full speed but there is slightly too less waiting space which causes trains waiting on red signals may block other tracks as well. Also, this is unbalanced and unprioritized.|hylje|[http://openttdcoop.ppcis.org/blog/files/sandbox_archive/SandboxGame_26_Final.sav Download Savegame]}} | ||
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+ | {{Junctionary|19.03.07|[[Image:ClaustroTransport%2C_3._Jul_2117_-2.png|center|140px|]]|'''T'''|Easy to understand, easy to build, clean style and fast speed are the advantages here. No Loadbalancing/Priorisation.|hylje|[http://openttdcoop.ppcis.org/blog/files/sandbox_archive/SandboxGame_26_Final.sav Download Savegame]}} | ||
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+ | {{Junctionary|19.03.07|[[Image:Gurkentransporte_%2704%2C_4._Aug_2181_-1.png|center|140px|]]|'''T'''|This one was possibly not easy to build due to its geographical position up on a hill. It gives the [[Mainline|Mainline]] traffic priorisation over the joining trains from the Sideline.|Walle|[http://openttdcoop.ppcis.org/blog/files/sandbox_archive/SandboxGame_16_Final.sav Download Savegame]}} | ||
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+ | {{Junctionary|19.03.07|[[Image:Gurkentransporte_%2704%2C_4._Aug_2181.png|center|140px|]]|'''T'''|Fully prioritized [[Mainline]].|piratejerk & Walle|[http://openttdcoop.ppcis.org/blog/files/sandbox_archive/SandboxGame_16_Final.sav Download Savegame]}} | ||
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+ | {{Junctionary|18.03.07|[[Image:Lewisworth_Transport%2C_12._Dez_2055.png|center|140px|]]|'''4-way'''|Long time ago, [[User:Xahodo|Xahodo]] built this 4-way SLH. Notice: this SLH is unbalanced.|Xahodo|[http://openttdcoop.ppcis.org/blog/files/memberzone_archive/MemberZone_01_Final.sav Download Savegame]}} | ||
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+ | {{Junctionary|07.07.07|[[Image:Coop_and_Co.%2C_10th_Nov_2015.png|center|140px|]]|'''4-way'''|[[User:strstrep|strstrep]] built this 4-way SLH to service most of the stations on the old moneymaker line in the game. Note that this SLH is unbalanced (no access to 2nd ML) |[[User:strstrep|strstrep]]|Public Server Game #46 (not available yet)}} | ||
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+ | {{Junctionary|11.01.11|[[Image:psg186_SLH06.png|center|140px|]]|'''Corner SLH'''|This hub is based on directions each connection has. Four connections(west split, eastbound join, east split, westbound join), four directions(NE, SW, NW and splitting to east, SE). |{{User|V453000}}|{{PublicServerGameSave|186}} }} | ||
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+ | |} |
Revision as of 12:32, 29 September 2011
SLHs | |
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View all SLHs | |
Old SLHs | |
New SLHs | |
SLHs | |
Back to junctionary |
Old Sideline Hubs (what is that?) | ||||||
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Date | Screenshot | Specification | Description | Creator | additional | |
18.03.07 | T | "Fit-in-a-landscape"-SLH. It is a SLH since we didn't build real Mainlines for cargo routes in this game. This SLH is small but leaves enough waiting space in every direction. | Mucht | Swiss Inc. in the Archive
| ||
19.03.07 | T | Nice SLH. Notice the absence of Loadbalencers but the implementation of Prioritizers. Large but fast. The X-Crossing in the bottom left corner is not good though. | Doke & Gamer | Download Savegame
| ||
19.03.07 | T | Nice SLH because of the small size. Trains can take it on full speed but there is slightly too less waiting space which causes trains waiting on red signals may block other tracks as well. Also, this is unbalanced and unprioritized. | hylje | Download Savegame
| ||
19.03.07 | T | Easy to understand, easy to build, clean style and fast speed are the advantages here. No Loadbalancing/Priorisation. | hylje | Download Savegame
| ||
19.03.07 | T | This one was possibly not easy to build due to its geographical position up on a hill. It gives the Mainline traffic priorisation over the joining trains from the Sideline. | Walle | Download Savegame
| ||
19.03.07 | T | Fully prioritized Mainline. | piratejerk & Walle | Download Savegame
| ||
18.03.07 | 4-way | Long time ago, Xahodo built this 4-way SLH. Notice: this SLH is unbalanced. | Xahodo | Download Savegame
| ||
07.07.07 | 4-way | strstrep built this 4-way SLH to service most of the stations on the old moneymaker line in the game. Note that this SLH is unbalanced (no access to 2nd ML) | strstrep | Public Server Game #46 (not available yet)
| ||
11.01.11 | Corner SLH | This hub is based on directions each connection has. Four connections(west split, eastbound join, east split, westbound join), four directions(NE, SW, NW and splitting to east, SE). | V453000 | Download PSG #186
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