Difference between revisions of "Coopetition"
From #openttdcoop wiki
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Your "win-ratio" is 1.25, the other's ratio is 0.8. | Your "win-ratio" is 1.25, the other's ratio is 0.8. | ||
* For the league table, these ratios will added up or multiplied (with adding up the league could get a bit closer) | * For the league table, these ratios will added up or multiplied (with adding up the league could get a bit closer) | ||
+ | |||
+ | Problem with the ratio: | ||
+ | * The lteams could cheat in the last games | ||
+ | * Each game has to be played until the end (2hours) - a giving up could harm the correctness. -> Maybe limit the gametime to 1h-1.30h ? | ||
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Revision as of 10:38, 25 July 2006
Draft for the Coopetition
The term Coopetition stands for the idea of bringing a competitional challenge into our cooperative gameplay.
Mucht's Idea
The basic idea:
- Two players team up and play versus another team.
- A dedicated server will be set up for this challenge - besides the 4 players, only visitors are allowed
- The game will begin at a previousely settled date/time.
- The playing time is limited to 2 hours.
- Each team may use a voicecom like Ventrilo or Skype to improve its communication.
- A random map will be played.
- In the end, the train income matters.
The idea for the Coopetition-League:
- If there are 4 teams, a league can start.
- Each team plays against each other as mentioned above - there will be 6 games then.
- In the end of each game, a "win-ratio" will be calculated:
<math> \frac{MY_TRAIN_INCOME}{OTHER_TRAIN_INCOME} </math> As an example: your income was 100.000, the other's 80.000 - so you won the game. Your "win-ratio" is 1.25, the other's ratio is 0.8.
- For the league table, these ratios will added up or multiplied (with adding up the league could get a bit closer)
Problem with the ratio:
- The lteams could cheat in the last games
- Each game has to be played until the end (2hours) - a giving up could harm the correctness. -> Maybe limit the gametime to 1h-1.30h ?