Difference between revisions of "User:Maqifrnswa"
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See my [[New Player Pointers]] | See my [[New Player Pointers]] | ||
+ | |||
+ | research: | ||
+ | * 2 ticks per day | ||
+ | * 12 kL oil per tick | ||
+ | |||
+ | rate equiations | ||
+ | |||
+ | pick up station | ||
+ | * generation rate | ||
+ | * loading rate * station size | ||
+ | * what limits: track capacity, loading rate or generation rate? | ||
+ | ** ideal, limit by generation rate. Generation rate determines min number of station tracks, and number of station tracks determines sideline size | ||
+ | |||
+ | Drop off station size | ||
+ | * limited by input capacity, which is = number of input tracks * max track capacity | ||
+ | ** number of | ||
+ | |||
+ | |||
+ | clearing sideline jams: | ||
+ | * start with furthest station, make all other stations merge with sideline with priority given to furthest station | ||
+ | * optimize flow from furthest station (overload with trains such that waiting cargo goes to 0, and overflow is full. wait for steady state | ||
+ | * delete excess trains in overflow from furthest station. this station now generates trains on demand. | ||
+ | * move to next closest station, repeat. | ||
+ | * at end, each station will generate trains on demand. If, in steady state, on track never moves (because it has worst priority) - that means you need a second sideline. Start it from there, and all later stations merge with this new one. | ||
+ | * repeat | ||
+ | * if you added sideline out, will also need to add a new sideline in |
Revision as of 18:42, 28 July 2016
See my New Player Pointers
research:
- 2 ticks per day
- 12 kL oil per tick
rate equiations
pick up station
- generation rate
- loading rate * station size
- what limits: track capacity, loading rate or generation rate?
- ideal, limit by generation rate. Generation rate determines min number of station tracks, and number of station tracks determines sideline size
Drop off station size
- limited by input capacity, which is = number of input tracks * max track capacity
- number of
clearing sideline jams:
- start with furthest station, make all other stations merge with sideline with priority given to furthest station
- optimize flow from furthest station (overload with trains such that waiting cargo goes to 0, and overflow is full. wait for steady state
- delete excess trains in overflow from furthest station. this station now generates trains on demand.
- move to next closest station, repeat.
- at end, each station will generate trains on demand. If, in steady state, on track never moves (because it has worst priority) - that means you need a second sideline. Start it from there, and all later stations merge with this new one.
- repeat
- if you added sideline out, will also need to add a new sideline in