Difference between revisions of "Tutorial Savegame Mainline"

From #openttdcoop wiki

Jump to: navigation, search
m
m
Line 8: Line 8:
  
 
==1.2 Avoid Mainline Tunneling==
 
==1.2 Avoid Mainline Tunneling==
In order to keep the signal blocks at 2 tiles (as mentioned in 1.1) you should try to avoid tunneling the [[Mainline]] by default. Bridge the [[Sideline]] instead! 2-tile-signaling on a mainline is useless if there is one single point with a 6-tile signal gap.
+
In order to keep the signal blocks at 2 tiles (as mentioned in 1.1) you should try to avoid tunneling the [[Mainline]] by default. Bridge the [[Sideline]] instead! 2-tile-signaling on a mainline is useless if there is one single point with a 6-tile signal gap. <br>
  
 
==1.3 Anti-Roadcross-Trackpart==
 
==1.3 Anti-Roadcross-Trackpart==

Revision as of 22:22, 30 April 2007

1.0 Mainline

This section belongs to Mainline related tips and tricks.

1.1 Signal every 2nd tile

Tutorial Savegame 1.1.png

The purpose is clear; Mainlines are designed for high throughput!







1.2 Avoid Mainline Tunneling

In order to keep the signal blocks at 2 tiles (as mentioned in 1.1) you should try to avoid tunneling the Mainline by default. Bridge the Sideline instead! 2-tile-signaling on a mainline is useless if there is one single point with a 6-tile signal gap.

1.3 Anti-Roadcross-Trackpart

Tutorial Savegame 1.3.png

Sometimes, its necessary not to let a town cross your tracks - one reason may be that you need some space later on. Basically, there are two possiblities: buy up land or build a construction as shown on the screenshot. The last option is more elegant and doesn't add ugly signs to the landscape.






1.3 Full-Speed Bend

Tutorial Savegame 1.4.png

Remember: S-bends are full-speed! Its just right to make bends on the Mainline, as long as there are no slowdowns. Some small bends ease up construction and may save costs.










<< Back to Overview | 2.x Sideline >>

Powered by MediaWiki