Difference between revisions of "Tutorial Savegame Mainline"
From #openttdcoop wiki
Line 6: | Line 6: | ||
[[Image:Tutorial_Savegame_1.1.png|160px|frame|left]] | [[Image:Tutorial_Savegame_1.1.png|160px|frame|left]] | ||
The purpose is clear; [[Mainline|Mainlines]] are designed for high throughput! | The purpose is clear; [[Mainline|Mainlines]] are designed for high throughput! | ||
− | |||
− | ==1.2 Avoid Mainline Tunneling== | + | <p>==1.2 Avoid Mainline Tunneling==</p> |
In order to keep the signal blocks at 2 tiles (as mentioned in 1.1) you should try to avoid tunneling the [[Mainline]] by default. Bridge the [[Sideline]] instead! 2-tile-signaling on a mainline is useless if there is one single point with a 6-tile signal gap. <br> | In order to keep the signal blocks at 2 tiles (as mentioned in 1.1) you should try to avoid tunneling the [[Mainline]] by default. Bridge the [[Sideline]] instead! 2-tile-signaling on a mainline is useless if there is one single point with a 6-tile signal gap. <br> | ||
Revision as of 22:24, 30 April 2007
Contents
1.0 Mainline
This section belongs to Mainline related tips and tricks.
1.1 Signal every 2nd tile
The purpose is clear; Mainlines are designed for high throughput!
==1.2 Avoid Mainline Tunneling==
In order to keep the signal blocks at 2 tiles (as mentioned in 1.1) you should try to avoid tunneling the Mainline by default. Bridge the Sideline instead! 2-tile-signaling on a mainline is useless if there is one single point with a 6-tile signal gap.
1.3 Anti-Roadcross-Trackpart
Sometimes, its necessary not to let a town cross your tracks - one reason may be that you need some space later on. Basically, there are two possiblities: buy up land or build a construction as shown on the screenshot. The last option is more elegant and doesn't add ugly signs to the landscape.
1.3 Full-Speed Bend
Remember: S-bends are full-speed! Its just right to make bends on the Mainline, as long as there are no slowdowns. Some small bends ease up construction and may save costs.