Difference between revisions of "Server Administration"
From #openttdcoop wiki
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** Restore files from the backup like grfs and openttd.cfg | ** Restore files from the backup like grfs and openttd.cfg | ||
− | * Patching server with client limit 11: patch -p0 -i clientLimitTo11_r10827.diff (worth to try also on higher revisions, else its easy to change it manually) | + | * Patching server with client limit 11: patch -p0 -i [ http://mozart.ammler.ch/ottdc/clientLimitTo11_r10827.diff clientLimitTo11_r10827.diff] (worth to try also on higher revisions, else its easy to change it manually, don't forget to make a new patch witch svn diff > clientLimitTo11.diff) |
=== Using rcon === | === Using rcon === |
Revision as of 14:53, 17 August 2007
On this page all the needed commands are shown to administrate a Server via SSH and especially those for administrating the #openttdcoop Servers
Contents
Directories
- Member Zone: ~/svn-zone/bin/
- Public Server: ~/svn-public/bin/
- CoopetitionServer: ~/svn-coopetition/bin/
Starting the Server (via autopilot)
- Start a new game: ./autopilot.tcl new
- Load the default savegame (save/game.sav): ./autopilot.tcl load
- Load another savegame: ./autopilot.tcl load save/game/path.sav
Editing the openttd.cfg
Before you start a new game, the config file has to be edited. Map-Size, diff_custom, NewGrfs and need to be set.
- To edit openttd.cfg via SSH you should use vim: vi openttd.cfg
- To search for a string change to search-mode with ? and type your search string, with n you can jump to next result.
- To edit a value you have to change to the insert mode with i, then you can edit the values
- To save and leave vim, leave any mode first with ESC, and type :wq (: = command mode)
- To leave without saving type :q!
- Some values are a bit confusing, i.e. diff_custom, you can find details about this value on the openttd.org wiki page
Basic SVN Commands
- We are updating our Server's via SVN: svn up -r $revision_number
- Sometimes everything is screwed up and we need to check out a new version (its very bad if this happens):
- Backing up the old data: i.e. cp -r ~/svn-coop/bin ~/backup
- Remove the corrupt copy: rm -rf ~/svn-coop
- Check out a new working copy via svn: svn co -r $revision_number svn://svn.openttd.org/trunk svn-coop
- Configure and Compile: ./configure && make
- Restore files from the backup like grfs and openttd.cfg
- Patching server with client limit 11: patch -p0 -i [ http://mozart.ammler.ch/ottdc/clientLimitTo11_r10827.diff clientLimitTo11_r10827.diff] (worth to try also on higher revisions, else its easy to change it manually, don't forget to make a new patch witch svn diff > clientLimitTo11.diff)
Using rcon
Some values have to be change in runtime, you can do this really easy with Remote Connection in-game. If you are connected to the Server toggle the Console with ^ and use commands:
- To pause/unpause the game: rcon password pause/unpause
- To change a patch setting: rcon password "patch patch_setting value" (don't forget the breakets)
- To view a value of a setting: rcon password "patch patch_setting"
- Some settings use namespaces: i.e. "patch yapf.rail_use_yapf"
Archiving a Game
If a game is done do the following steps via SSH:
- quit (=save+exit) the game, the game will be saved to the default save: save/game.sav
- copy the file to the archive: cp save/game.sav ~/website/blog/files/publicserver_archive/PublicServerGame_$Number_Final.sav
- make the file accessible: chmod 755 ~/website/blog/files/publicserver_archive/PublicServerGame_$Number_Final.sav
- add a Report to the Wiki (if you don't have time, add at least the date and the used revision!)
Dedicated Servers
Ammler's server for high usage games.
SSH: ottdc@mozart.ammler.ch