Difference between revisions of "Dodging unremovables"

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(New page: When building Line's it's inavoidable too counter an Un-Removable like an Atenna There multiple ways too avoid thos and some are more efective then others here are a few examples: == Arro...)
 
m (Fixed for spelling and clarity, whoever wrote the origonal needs to proofread, bad)
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When building Line's it's inavoidable too counter an Un-Removable like an Atenna There multiple ways too avoid thos and some are more efective then others here are a few examples:
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When building Line's it's unavoidable that you will encounter at some point an Un-Removable object such as an Antenna. There are multiple ways to avoid these and some are more effective than others. Here are a few examples:
  
== Arround ==
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== Going Around ==
  
Going arround is a simple an effecient way as long as the line is not too wide and the turns aren't too short. This are best only used in Side Lines
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Going around is a simple and efficient way as long as the line is not too wide and the turns aren't too short. These are best only used in Side Lines.
  
 
== Going under ==
 
== Going under ==
  
Going under is just as simple just dig 2 hole's and place the tunnel. of course tunnels can't be signalled so for bussy line's Multiple tunnels for evry track could be required.
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Going under is just as simple. Dig 2 hole's and place tunnels. Of course tunnels can't be signaled so for busy line's Multiple tunnels for every track could be required.

Revision as of 16:03, 11 December 2007

When building Line's it's unavoidable that you will encounter at some point an Un-Removable object such as an Antenna. There are multiple ways to avoid these and some are more effective than others. Here are a few examples:

Going Around

Going around is a simple and efficient way as long as the line is not too wide and the turns aren't too short. These are best only used in Side Lines.

Going under

Going under is just as simple. Dig 2 hole's and place tunnels. Of course tunnels can't be signaled so for busy line's Multiple tunnels for every track could be required.

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