Difference between revisions of "Tutorial Savegame Mainline"
From #openttdcoop wiki
(added tutorial menu) |
m (added title for menu) |
||
Line 1: | Line 1: | ||
− | {{TutorialSavegameMenu|Tutorial Savegame|<< Back to Overview|Tutorial Savegame Sideline|2.x Sideline >>}} | + | {{TutorialSavegameMenu|Tutorial Savegame|<< Back to Overview|Tutorial Savegame Sideline|2.x Sideline >>| Mainline}} |
__NOTOC__ | __NOTOC__ | ||
=1.0 Mainline= | =1.0 Mainline= |
Revision as of 16:59, 13 November 2007
<< Back to Overview | Mainline | 2.x Sideline >> |
1.0 Mainline
This section belongs to Mainline related tips and tricks.
1.1 Signal every 2nd tile
The purpose is clear; Mainlines are designed for high throughput! Less-frequent signaling increases the spacing between trains, wasting capacity on the lines.
1.2 Avoid Mainline Tunneling
In order to keep the signal blocks at 2 tiles (as mentioned in 1.1) you should try to avoid tunneling the Mainline by default. Bridge the Sideline instead! 2-tile-signaling on a mainline is useless if there is one single point with a 6-tile signal gap. Trains will queue up right before the 6-tile gap, and the capacity of the mainline is determined by its most congested part.
1.3 Anti-Roadcross-Trackpart
Sometimes, its necessary not to let a town cross your tracks - one reason may be that you need some space later on. Basically, there are two possibilities: buy up land or build a construction as shown on the screenshot. The last option is more elegant and doesn't add ugly signs to the landscape.
1.4 Full-Speed Bend
Remember: S-bends are full-speed! It's perfectly acceptable to make bends on the Mainline, as long as there are no slowdowns. Some small bends ease up construction and may save costs.
1.5 Stepped Climbing
A so called stepped climbing means that you try to avoid a two-tile-uphill. Its not only something which slows trains down; its also ugly and non-realistic. If you construct uphills in a stepped way it looks far more like a Mainline.