Difference between revisions of "User:Thraxian"

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|'''Other Gaming Interests:''' || Battlefield 2, Guild Wars, Titan Quest
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|'''Other Gaming Interests:''' || Battlefield 2, Guild Wars, Titan Quest, Sacred, Diablo II, Unreal Tournament
 
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== Subpages ==
 
== Subpages ==
 
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=== Concepts ===
 
* [[User:Thraxian/ML_Bypass| ML Bypass]] (aka XML) - Express lane for ML to connect BBHs or drop stations without SL interference
 
* [[User:Thraxian/ML_Bypass| ML Bypass]] (aka XML) - Express lane for ML to connect BBHs or drop stations without SL interference
 
* [[User:Thraxian/Station Separation| Station Separation]] - How to effectively separate a single station into pickup/drop stations
 
* [[User:Thraxian/Station Separation| Station Separation]] - How to effectively separate a single station into pickup/drop stations
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=== Proposals ===
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* [[User:Thraxian/Frontpage| Frontpage Proposal]] - Proposed rework of the wiki frontpage
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* [[User:Thraxian/Voting | Voting Proposals]] - Proposed changes to the voting process for public server games
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=== Miscellaneous ===
 
* [[User:Thraxian/Junctions | Junctionary Candidates]] - Screenshots awaiting critique and approval before formal entry to Junctionary
 
* [[User:Thraxian/Junctions | Junctionary Candidates]] - Screenshots awaiting critique and approval before formal entry to Junctionary
* [[User:Thraxian/Voting | Voting Proposals]] - Proposed changes to the voting process for public server games
 

Revision as of 20:34, 28 May 2008

About Me

Born: 1977
Home: North Carolina, USA us.gif
Email: thraxian[at]nc[dot]rr[dot]com
Occupation: Software design, development, testing, and support
 
Started playing TTD: Don't remember, but possibly mid-late 90's.
Discovered #openttdcoop: August 2007
Promoted to "Usual Suspect": September 13, 2007
Promoted to "Member": November 19, 2007
 
Strengths: Debugging problematic lines, building and managing SL networks, avoiding terraforming
Weaknesses: Complex hubs, very advanced techniques (SML, for example)
Prefers: Teamwork, strict adherence to plan, working efficiently with the terrain
Dislikes: Deviations from plan, careless terraforming, large and expensive eye-candy spending, band-aid solutions
 
Other Gaming Interests: Battlefield 2, Guild Wars, Titan Quest, Sacred, Diablo II, Unreal Tournament


Subpages

Concepts

  • ML Bypass (aka XML) - Express lane for ML to connect BBHs or drop stations without SL interference
  • Station Separation - How to effectively separate a single station into pickup/drop stations

Proposals

Miscellaneous

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