Difference between revisions of "User:V453000"
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Revision as of 00:13, 12 March 2010
Contact: V453000 [at] seznam [dot] cz
Fast Contact: ICQ # 228 116 307
Date of birth: 1st January 1920 (29. 6. 1990 in real)
Location: Temperate Climate (Liberec, Czech Republic)
TT since: childhood of course
OpenTTDCoop since: hard to say as I dont remember since when I just watched savegames, just watched PSGs and since when I actually started building :|
Strengths: wtf?
Weaknesses: englysh, abilities with IRC and wiki account :p
Most dangerous with:' Sparta, Technoviking, beer
Loves: Madness, insanity, weirdness, ... did I forget anything?
Likes: challenging tasks, developing new things, being original and creative
Dislikes: long trains and badly accelerating, narrow maps, aircraft, ships
Hates: dumb drivers, school, not having beer nearby
Few sentences about my GeekOpenTTD Career:
When I came to openttdcoop for the first time long time ago, I saw just those huge networks, first game I saw was PSG 137 and I just looked ... oh hell ... that station is a monster ... these guys are real good. As I discovered other and other parts of the archive, a very interesting thing was PZG 5 because that was the absolutely godlike game from my point of view. Also I have played Osai's osqc and I absolutely enjoyed that. After discovering the SRNW and the logic, I thought "Wow! This is the thing I really like and I see something new can be made!" Since there I spent some games on developing how to use SRNW for all cargo types and making effective stations. If you wanted to imagine my classic private game, just imagine a square map in 1920, starting with L_R ... and through various plans-on-the-go reaching some nice results (very simple designs though) and mainly - being entertained in the process. Lately I am trying to make new things, or at least make stuff in a different way than before ;).
I wish a nice time to everyone playing OpenTTD! Especially with us.
What am I doing?
Want to split the various TLs on the network? You might find these useful.
An idea how to maximize SML efficiency.
My Savegames