Difference between revisions of "User:V453000"

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[[media:SmashAndDown.sav|TL3 Game]]
 
[[media:SmashAndDown.sav|TL3 Game]]
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SLH01 - biggest junction on the map:
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[[File:SnD1927.png|100px]]
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[[file:SnD2080.png|100px]]
  
 
[[media:MicroDrones.sav|TL1 Game]]
 
[[media:MicroDrones.sav|TL1 Game]]
  
 
[[media:CARnage4999.sav|RV Game]]
 
[[media:CARnage4999.sav|RV Game]]

Revision as of 18:17, 20 March 2010

Contact: V453000 [at] seznam [dot] cz

Fast Contact: ICQ # 228 116 307

Date of birth: 1st January 1920 (29. 6. 1990 in real)

Location: Temperate Climate (Liberec, Czech Republic)

TT since: childhood of course

OpenTTDCoop since: hard to say as I dont remember since when I just watched savegames, just watched PSGs and since when I actually started building :|

Strengths: wtf?

Weaknesses: englysh, abilities with IRC and wiki account :p


Most dangerous with:' Sparta, Technoviking, beer

Loves: Madness, insanity, weirdness, ... did I forget anything?

Likes: challenging tasks, developing new things, being original and creative

Dislikes: long trains and badly accelerating, narrow maps, aircraft, ships

Hates: dumb drivers, school, not having beer nearby


Few sentences about my GeekOpenTTD Career:

When I came to openttdcoop for the first time long time ago, I saw just those huge networks, first game I saw was PSG 137 and I just looked ... oh hell ... that station is a monster ... these guys are real good. As I discovered other and other parts of the archive, a very interesting thing was PZG 5 because that was the absolutely godlike game from my point of view. Also I have played Osai's osqc and I absolutely enjoyed that. After discovering the SRNW and the logic, I thought "Wow! This is the thing I really like and I see something new can be made!" Since there I spent some games on developing how to use SRNW for all cargo types and making effective stations. If you wanted to imagine my classic private game, just imagine a square map in 1920, starting with L_R ... and through various plans-on-the-go reaching some nice results (very simple designs though) and mainly - being entertained in the process. Lately I am trying to make new things, or at least make stuff in a different way than before ;).

I wish a nice time to everyone playing OpenTTD! Especially with us.


What am I doing?

Train Length Splitters

Want to split the various TLs on the network? You might find these useful.

Packed SML Concept

An idea how to maximize SML efficiency.


My Savegames

Here you can download some of my savegames. There are four, TL5game is the oldest one and then it chronologically goes wit hTL3, TL1 and RV game. These games are much like my Top games as they were completely finished. The train games were finished when I just felt like it, the RV game ended when I reached my goal of 5000 vehicles with no jams. Enjoy it :)

TL5 Game

TL3 Game SLH01 - biggest junction on the map: SnD1927.png SnD2080.png

TL1 Game

RV Game

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