Difference between revisions of "ProZone:Archive - Games 11 - 20"
From #openttdcoop wiki
Line 1: | Line 1: | ||
<noinclude>{{ProZoneArchiveMenu}}</noinclude> | <noinclude>{{ProZoneArchiveMenu}}</noinclude> | ||
− | {{Archive_ProZone|Pro Zone Game 13|22.7.2010 - | + | {{Archive_ProZone|Pro Zone Game 13|22.7.2010 - 7.8.2010|{{User|V453000}}, {{User|Vitus}}, {{User|^Spike^}}, {{User|Razaekel}}, {{User|Combuster}}, {{User|Chris Booth}} | [[Gametype:Cargo|Cargo]] |TL5|1024 x 256 Tropic |r20279|#openttdcoop-GRF Pack7.3|The whole idea of this game was testing the concept of timed SML. After we made the mechanisms operational and everything worked, we quickly realized that we will also be able to reach super high goods production. After the game was too heavy to play online, V453000 loaded it in the SP to fix a few last issues. The game finished with a total goods output of 200 169 crates per month. Further review at http://blog.openttdcoop.org/2010/08/02/prozone-game-1…aka-insane-sml/ |13|Image:ProZone13.png|This was our drop. Do you need comments on that?)}} |
{{Archive_ProZone|Pro Zone Game 12|19.02.2010 - 10.05.2010|{{User|Chris Booth}}, {{User|Razaekel}}, {{User|V453000}}, {{User|^Spike^}}, {{User|OwenS}}, {{User|XeryusTC}} | [[Gametype:ICE_SBahn|PAX]] |TL3|256 x 1024 Temperate |r19734|#openttdcoop-GRF Pack7.3|This Pro Zone game is was a attempt to develop a Japanese style passenger network across several islands. We quite soon hit some problems with the amount of CPU power that the Japanese city set was using. this meant that we had to change the city set to total towns. we also changed the train set at this time to the DBXL set. we finnaly managed to grow the cities on each island so the map was almost completely covered by cities.With many interesting metro networks emerging. |12|Image:ProZone12.png|A View of one of the busy city stations)}} | {{Archive_ProZone|Pro Zone Game 12|19.02.2010 - 10.05.2010|{{User|Chris Booth}}, {{User|Razaekel}}, {{User|V453000}}, {{User|^Spike^}}, {{User|OwenS}}, {{User|XeryusTC}} | [[Gametype:ICE_SBahn|PAX]] |TL3|256 x 1024 Temperate |r19734|#openttdcoop-GRF Pack7.3|This Pro Zone game is was a attempt to develop a Japanese style passenger network across several islands. We quite soon hit some problems with the amount of CPU power that the Japanese city set was using. this meant that we had to change the city set to total towns. we also changed the train set at this time to the DBXL set. we finnaly managed to grow the cities on each island so the map was almost completely covered by cities.With many interesting metro networks emerging. |12|Image:ProZone12.png|A View of one of the busy city stations)}} | ||
{{Archive_ProZone|Pro Zone Game 11|04.11.2009 - 19.02.2010|{{User|Chris Booth}}, {{User|Razaekel}}, {{User|Mark}}, {{User|^Spike^}}, {{User|Damalix}} | [[Gametype:ICE_SBahn|PAX]] |TL3|256 x 512 Temperate |r19145|#openttdcoop-GRF Pack7.3|This Pro Zone game is was a attempt to develop a pax network across several islands and to grow the cities on each island so the map would be covered in cities.|11|Image:ProZone11.png|Add Picture Description}} | {{Archive_ProZone|Pro Zone Game 11|04.11.2009 - 19.02.2010|{{User|Chris Booth}}, {{User|Razaekel}}, {{User|Mark}}, {{User|^Spike^}}, {{User|Damalix}} | [[Gametype:ICE_SBahn|PAX]] |TL3|256 x 512 Temperate |r19145|#openttdcoop-GRF Pack7.3|This Pro Zone game is was a attempt to develop a pax network across several islands and to grow the cities on each island so the map would be covered in cities.|11|Image:ProZone11.png|Add Picture Description}} |
Revision as of 18:57, 7 August 2010
Pro Zone Archive | II |
---|---|
Hall of Fame | II |
Games 21 - 30 | II |
Games 11 - 20 | II |
Games 1 - 10 | II |
Pro Zone Game 13
| |||||||||||||||||||
|
|||||||||||||||||||
Download: Pro Zone Server Game 13 Final/ Direct Link to this entry |
Pro Zone Game 12
| |||||||||||||||||||
|
|||||||||||||||||||
Download: Pro Zone Server Game 12 Final/ Direct Link to this entry |
Pro Zone Game 11
| |||||||||||||||||||
|
|||||||||||||||||||
Download: Pro Zone Server Game 11 Final/ Direct Link to this entry |