Difference between revisions of "Glossary"

From #openttdcoop wiki

Jump to: navigation, search
(Removed some less relevant entries)
(Small changes, grammar etc)
Line 8: Line 8:
  
 
{{JargonHeader}}
 
{{JargonHeader}}
{{Jargon|<random number>|||When using any number in game chat (sometimes prefixed with a #) we are talking about a train, with the number being the train's number so other people can look it up quickly}}
+
{{Jargon|<random number>|||When using any number in game chat (sometimes prefixed with a #) we are talking about a train, with the number being the train's number so other people can look it up quickly.}}
{{Jargon|1st tier, primaries|||The name that is used for all industries that produce raw (not processed) cargo, the coalmine for example. It is also used for trains that transport raw cargo, they are called "1st tier trains" or "primary trains".}}
+
{{Jargon|1st tier, primaries|||The name used for all industries that produce raw (not processed) cargo, the coalmine for example. It is also used for trains that transport raw cargo, they are called "1st tier trains" or "primary trains".}}
{{Jargon|2nd tier, secondaries|||The name that is used for all the industries that accept raw cargo and possibly produce a new cargo. When trains transport this new cargo they're called "2nd tier trains" or "secondary trains".}}
+
{{Jargon|2nd tier, secondaries|||The name used for all the industries that accept raw cargo and possibly produce a new cargo. When trains transport this new cargo they're called "2nd tier trains" or "secondary trains".}}
{{Jargon|BBH|Backbone_Hub|Backbone hub|A hub that connects multiple mainlines with each other}}
+
{{Jargon|BBH|Backbone_Hub|Backbone hub|A hub that connects multiple mainlines with each other.}}
 
{{Jargon|Cashmaker|Cashmaker|Cashmaker|See moneymaker.}}
 
{{Jargon|Cashmaker|Cashmaker|Cashmaker|See moneymaker.}}
{{Jargon|CL|Max Curve Speed|Curve Length|CL stands for curve length mostly used to describe how big a curve must be to let pass trains with a certain train length at full speed.}}
+
{{Jargon|CL|Max Curve Speed|Curve Length|Mostly used to describe how big a curve must be to let trains with a certain train length pass at full speed.}}
 
{{Jargon|CW|||CW stands for ClockWise.}}
 
{{Jargon|CW|||CW stands for ClockWise.}}
 
{{Jargon|Destructive Interference|Destructive Interference|Destructive Interference|Describes the situation where trains exiting a double-bridge or tunnel interfere with each other's progression.}}
 
{{Jargon|Destructive Interference|Destructive Interference|Destructive Interference|Describes the situation where trains exiting a double-bridge or tunnel interfere with each other's progression.}}
{{Jargon|Drop|Basic Stations|Stations|A Station where cargo is delivered to}}
+
{{Jargon|Drop|Junctionary_-_Stations_-_Drops|Junctionary|A Station where cargo is delivered to.}}
 
{{Jargon|Evil Mode|Evil Mode|Evil Mode|See destructive interference.}}
 
{{Jargon|Evil Mode|Evil Mode|Evil Mode|See destructive interference.}}
{{Jargon|GRF|GRF|GRF|GRFs are small extensions to OTTD's graphics and gameplay.}}
+
{{Jargon|GRF|GRF|GRF|GRFs are small extensions to OpenTTD's graphics and gameplay.}}
 
{{Jargon|Hub|Hub|Hub|An intersection of multiple railroad tracks that go in different directions.}}
 
{{Jargon|Hub|Hub|Hub|An intersection of multiple railroad tracks that go in different directions.}}
 
{{Jargon|Merger|Merging Tracks|Merging Tracks|A place where some amount of lines are joined together.}}
 
{{Jargon|Merger|Merging Tracks|Merging Tracks|A place where some amount of lines are joined together.}}
{{Jargon|ML|Mainline|Mainline|ML stands for mainline which is, as the name suggests, the most important line in a network, it is where most of the trains spend the biggest part of their journey.}}
+
{{Jargon|ML|Mainline|Mainline|The most important line in a network, it is where most of the trains spend the biggest part of their journey.}}
 
{{Jargon|MM|Moneymaker|Money maker|Initial infrastructure built to provide early-game income to start building the main network.}}
 
{{Jargon|MM|Moneymaker|Money maker|Initial infrastructure built to provide early-game income to start building the main network.}}
 
{{Jargon|MSH|MSH|Main station hub|A hub that connects main stations to mainlines}}
 
{{Jargon|MSH|MSH|Main station hub|A hub that connects main stations to mainlines}}
{{Jargon|IRC|IRC|IRC|Internet Relay Chat.}}
+
{{Jargon|IRC|IRC|IRC|Internet Relay Chat. Chat system used by us to communicate.}}
{{Jargon|LL / RR|||or variations are indicating directions on a main- or sideline}}
+
{{Jargon|LL / RR|||or variations are indicating directions and number of tracks on a main- or sideline.}}
 
{{Jargon|Pax|||A shorter way to say passengers.}}
 
{{Jargon|Pax|||A shorter way to say passengers.}}
 
{{Jargon|PBS|PBS|PBS|A type of signal.}}
 
{{Jargon|PBS|PBS|PBS|A type of signal.}}
{{Jargon|Pickup|Basic Stations|Stations|A station where trains pick up cargo}}
+
{{Jargon|Pickup|Junctionary_-_Stations_-_Pickups|Junctionary|A station where trains pick up cargo.}}
 
{{Jargon|Prio|Priorities|Priority|A faster way to say priority line.}}
 
{{Jargon|Prio|Priorities|Priority|A faster way to say priority line.}}
 
{{Jargon|Ro-Ro|Roll in Roll out|Roll in Roll out|A train station where trains enter and exit from oppopsing sides.}}
 
{{Jargon|Ro-Ro|Roll in Roll out|Roll in Roll out|A train station where trains enter and exit from oppopsing sides.}}
{{Jargon|RV|||Road vehicle}}
+
{{Jargon|RV|Road_stations|Road vehicle|A vehicle that travels on roads.}}
{{Jargon|SL|Sideline|Sideline|Lines that connect industry stations with the mainline, they lead from the station to the sideline hub which connects it to the mainline.}}
+
{{Jargon|SL|Sideline|Sideline|A line that connects industry stations with the mainline. It leads from stations to the sideline hub which connects them to the mainline.}}
{{Jargon|SLH|Sideline_Hub|Sideline hub|A hub that connects a sideline to the mainline}}
+
{{Jargon|SLH|Sideline_Hub|Sideline hub|A hub that connects a sideline to the mainline.}}
{{Jargon|SML|Shift_Mainlines|SML page|SML stands for "Shift Main Line".}}
+
{{Jargon|SML|Shift_Mainlines|SML page|SML stands for Shift Main Line.}}
 
{{Jargon|Slow mode|Destructive Interference|Destructive Interference|See destructive interference.}}
 
{{Jargon|Slow mode|Destructive Interference|Destructive Interference|See destructive interference.}}
{{Jargon|TF|Terraforming|Terraforming|TF is short for Terraform(ing).}}
+
{{Jargon|TF|Terraforming|Terraforming|The action of raising or lowering land..}}
{{Jargon|TL|User:Tim/Tilelength|TrainLength|TL is short for TrainLength. Indicating the amount of tiles a train occupies.}}
+
{{Jargon|TL|User:Tim/Tilelength|TrainLength|Total length of a train measured in the amount of tiles it occupies.}}
{{Jargon|Terminus station|Main station|Main station|A train station where trains enter and exit from the same direction, as opposed to [[Roll in Roll out|Ro-Ro]]}}
+
{{Jargon|Terminus station|Main station|Main station|A train station where trains enter and exit from the same direction, as opposed to [[Roll in Roll out|Ro-Ro]].}}
{{Jargon|Tile|||A square on the map}}
+
{{Jargon|Tile|||A square on the map.}}
  
 
----
 
----
 
[[Category:Guides]]
 
[[Category:Guides]]

Revision as of 06:38, 7 November 2013

^^ Back to Guides-Index | Building-Index >>


The Glossary contains definitions for words often used in cooperative games and on the IRC channel. See also Naming conventions.

Please keep the list alphabetically sorted when you edit it.


Word Link Explanation
<span id="<random number>"><random number></span> None When using any number in game chat (sometimes prefixed with a #) we are talking about a train, with the number being the train's number so other people can look it up quickly.
1st tier, primaries None The name used for all industries that produce raw (not processed) cargo, the coalmine for example. It is also used for trains that transport raw cargo, they are called "1st tier trains" or "primary trains".
2nd tier, secondaries None The name used for all the industries that accept raw cargo and possibly produce a new cargo. When trains transport this new cargo they're called "2nd tier trains" or "secondary trains".
BBH Backbone hub A hub that connects multiple mainlines with each other.
Cashmaker Cashmaker See moneymaker.
CL Curve Length Mostly used to describe how big a curve must be to let trains with a certain train length pass at full speed.
CW None CW stands for ClockWise.
Destructive Interference Destructive Interference Describes the situation where trains exiting a double-bridge or tunnel interfere with each other's progression.
Drop Junctionary A Station where cargo is delivered to.
Evil Mode Evil Mode See destructive interference.
GRF GRF GRFs are small extensions to OpenTTD's graphics and gameplay.
Hub Hub An intersection of multiple railroad tracks that go in different directions.
Merger Merging Tracks A place where some amount of lines are joined together.
ML Mainline The most important line in a network, it is where most of the trains spend the biggest part of their journey.
MM Money maker Initial infrastructure built to provide early-game income to start building the main network.
MSH Main station hub A hub that connects main stations to mainlines
IRC IRC Internet Relay Chat. Chat system used by us to communicate.
LL / RR None or variations are indicating directions and number of tracks on a main- or sideline.
Pax None A shorter way to say passengers.
PBS PBS A type of signal.
Pickup Junctionary A station where trains pick up cargo.
Prio Priority A faster way to say priority line.
Ro-Ro Roll in Roll out A train station where trains enter and exit from oppopsing sides.
RV Road vehicle A vehicle that travels on roads.
SL Sideline A line that connects industry stations with the mainline. It leads from stations to the sideline hub which connects them to the mainline.
SLH Sideline hub A hub that connects a sideline to the mainline.
SML SML page SML stands for Shift Main Line.
Slow mode Destructive Interference See destructive interference.
TF Terraforming The action of raising or lowering land..
TL TrainLength Total length of a train measured in the amount of tiles it occupies.
Terminus station Main station A train station where trains enter and exit from the same direction, as opposed to Ro-Ro.
Tile None A square on the map.
Powered by MediaWiki