Difference between revisions of "User talk:Taede"
From #openttdcoop wiki
m (Server Administration (Soap)) |
m |
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{| class="wikitable" | {| class="wikitable" | ||
|- | |- | ||
− | ! Game Port !! Admin Port !! Name !! Directory | + | ! Game Port !! Admin Port !! Name !! Channel !! Directory |
|- | |- | ||
− | ! 3983 || 3984|| Public Server || ~/svn-publicserver/ | + | ! 3983 || 3984|| Public Server || #openttdcoop || ~/svn-publicserver/ |
|} | |} | ||
+ | |||
+ | ====games.openttdcoop.org==== | ||
+ | {| class="wikitable" | ||
+ | |- | ||
+ | ! Game Port !! Admin Port !! Name !! Channel !! Directory | ||
+ | |- | ||
+ | ! 3999 || 4000 || Welcome Server || #openttdcoop.stable || ~/svn-welcome/ | ||
+ | |} | ||
+ | |||
+ | Both game port and admin port numbers should be unique for each server. Exceptions are temporary servers which will never run simultaneously. An example of this are the patch test servers (YACD, h2h, etc) which are run in #openttdcoop.dev | ||
=== Directory Structure === | === Directory Structure === | ||
Each server adheres to the following directory structure: | Each server adheres to the following directory structure: | ||
* Top directory (including bin, bundle, media, os, projects and src): These are part of the SVN checkout and should not be written to. | * Top directory (including bin, bundle, media, os, projects and src): These are part of the SVN checkout and should not be written to. | ||
− | * Server/: Contains the actual server installation | + | * Patches/ : Contains patches which should be applied against the source (NOT YET IMPLEMENTED) |
− | * Web/: Directory which contains files accessible through http | + | * Server/ : Contains the actual server installation |
+ | * Web/ : Directory which contains files accessible through http | ||
== Custom Server Commands == | == Custom Server Commands == |
Revision as of 09:39, 8 November 2013
Contents
Server Administration (Soap)
Servers / Directories
publicserver-new.openttdcoop.org
Game Port | Admin Port | Name | Channel | Directory |
---|---|---|---|---|
3983 | 3984 | Public Server | #openttdcoop | ~/svn-publicserver/ |
games.openttdcoop.org
Game Port | Admin Port | Name | Channel | Directory |
---|---|---|---|---|
3999 | 4000 | Welcome Server | #openttdcoop.stable | ~/svn-welcome/ |
Both game port and admin port numbers should be unique for each server. Exceptions are temporary servers which will never run simultaneously. An example of this are the patch test servers (YACD, h2h, etc) which are run in #openttdcoop.dev
Directory Structure
Each server adheres to the following directory structure:
- Top directory (including bin, bundle, media, os, projects and src): These are part of the SVN checkout and should not be written to.
- Patches/ : Contains patches which should be applied against the source (NOT YET IMPLEMENTED)
- Server/ : Contains the actual server installation
- Web/ : Directory which contains files accessible through http
Custom Server Commands
!content
Update the BaNaNaS content, needs !restart after to load the new NewGRFs
!gamenr
Sets the gamenr, needed for the logs and topic, run this before !restart
!restart
Restarts the server after update or for newgame