Difference between revisions of "Coopetition"

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Your "win-ratio" is 1.25, the other's ratio is 0.8.  
 
Your "win-ratio" is 1.25, the other's ratio is 0.8.  
 
* For the league table, these ratios will added up or multiplied (with adding up the league could get a bit closer)
 
* For the league table, these ratios will added up or multiplied (with adding up the league could get a bit closer)
 +
 +
Problem with the ratio:
 +
* The lteams could cheat in the last games
 +
* Each game has to be played until the end (2hours) - a giving up could harm the correctness. -> Maybe limit the gametime to 1h-1.30h ?
  
 
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Revision as of 10:38, 25 July 2006

Draft for the Coopetition

The term Coopetition stands for the idea of bringing a competitional challenge into our cooperative gameplay.


Mucht's Idea

The basic idea:

  • Two players team up and play versus another team.
  • A dedicated server will be set up for this challenge - besides the 4 players, only visitors are allowed
  • The game will begin at a previousely settled date/time.
  • The playing time is limited to 2 hours.
  • Each team may use a voicecom like Ventrilo or Skype to improve its communication.
  • A random map will be played.
  • In the end, the train income matters.

The idea for the Coopetition-League:

  • If there are 4 teams, a league can start.
  • Each team plays against each other as mentioned above - there will be 6 games then.
  • In the end of each game, a "win-ratio" will be calculated:

<math> \frac{MY_TRAIN_INCOME}{OTHER_TRAIN_INCOME} </math> As an example: your income was 100.000, the other's 80.000 - so you won the game. Your "win-ratio" is 1.25, the other's ratio is 0.8.

  • For the league table, these ratios will added up or multiplied (with adding up the league could get a bit closer)

Problem with the ratio:

  • The lteams could cheat in the last games
  • Each game has to be played until the end (2hours) - a giving up could harm the correctness. -> Maybe limit the gametime to 1h-1.30h ?

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