Difference between revisions of "Coopetition"

From #openttdcoop wiki

Jump to: navigation, search
m
Line 13: Line 13:
 
# Each team may use a voicecom like Ventrilo or Skype to improve its communication. Its all up to the team.
 
# Each team may use a voicecom like Ventrilo or Skype to improve its communication. Its all up to the team.
 
# A random map will be played.
 
# A random map will be played.
# In the end, the train income matters. At the beginning of year 1968 the game will be paused and a screenshot of the budgets will be taken.
+
# In the end, the train income and running costs matters. At the beginning of year 1968 the game will be paused and a screenshot of the budgets will be taken. The net income, calculated by train income minus train running costs will be the key figure.
 
----
 
----
  

Revision as of 22:41, 25 July 2006

Cooperation + Competition = Coopetition

The term Coopetition stands for the idea of bringing a competitional challenge into our cooperative gameplay.



The rules

  1. Two players team up and play versus another team.
  2. A dedicated server will be set up for this challenge - besides the 4 players, only visitors are allowed. The Server will run on a Nightly version of Openttd, without any additional GRFs loaded.
  3. The game will begin at a previousely settled date/time.
  4. The playing time is limited to 8 years (~2 hours). The game will take place from 1959 - 1967 to make upgrading of locos necessary.
  5. Each team may use a voicecom like Ventrilo or Skype to improve its communication. Its all up to the team.
  6. A random map will be played.
  7. In the end, the train income and running costs matters. At the beginning of year 1968 the game will be paused and a screenshot of the budgets will be taken. The net income, calculated by train income minus train running costs will be the key figure.


Powered by MediaWiki