Difference between revisions of "Coopetition"

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----
 
----
 
'''The .cfg for the game:'''
 
 
<pre>
 
[misc]
 
display_opt = SHOW_TOWN_NAMES|SHOW_STATION_NAMES|SHOW_SIGNS|FULL_ANIMATION|FULL_DETAIL|WAYPOINTS
 
news_display_opt = 2863311530
 
news_ticker_sound = true
 
fullscreen = false
 
language = english.lng
 
resolution = 640,480
 
screenshot_format = png
 
savegame_format =
 
rightclick_emulate = false
 
 
[music]
 
playlist = 0
 
music_vol = 100
 
effect_vol = 100
 
custom_1 = 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
 
custom_2 = 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
 
playing = false
 
shuffle = false
 
extmidi = timidity
 
 
[gameopt]
 
diff_custom = 0,3,0,1,500,4,2,2,0,0,0,1,9,0,0,1,0,0
 
diff_level = 3
 
currency = EUR
 
units = metric
 
town_name = english
 
landscape = normal
 
snow_line = 1
 
autosave = yearly
 
road_side = right
 
 
[patches]
 
vehicle_speed = true
 
status_long_date = true
 
show_finances = true
 
autoscroll = false
 
reverse_scroll = false
 
errmsg_duration = 5
 
toolbar_pos = 0
 
window_snap_radius = 10
 
invisible_trees = false
 
population_in_label = true
 
map_x = 8
 
map_y = 8
 
link_terraform_toolbar = false
 
build_on_slopes = true
 
extra_dynamite = false
 
longbridges = true
 
signal_side = true
 
always_small_airport = false
 
drag_signals_density = 4
 
realistic_acceleration = true
 
forbid_90_deg = true
 
mammoth_trains = true
 
gotodepot = true
 
roadveh_queue = true
 
new_pathfinding_all = true
 
train_income_warn = false
 
order_review_system = 2
 
never_expire_vehicles = false
 
lost_train_days = 180
 
autorenew = false
 
autorenew_months = 6
 
autorenew_money = 100000
 
max_trains = 500
 
max_roadveh = 100
 
max_aircraft = 0
 
max_ships = 0
 
servint_ispercent = false
 
servint_trains = 150
 
servint_roadveh = 150
 
servint_ships = 360
 
servint_aircraft = 100
 
no_servicing_if_no_breakdowns = true
 
wagon_speed_limits = false
 
join_stations = true
 
full_load_any = true
 
improved_load = true
 
selectgoods = true
 
new_nonstop = true
 
nonuniform_stations = true
 
station_spread = 10
 
serviceathelipad = true
 
modified_catchment = true
 
inflation = false
 
build_rawmaterial_ind = false
 
multiple_industry_per_town = false
 
same_industry_close = false
 
bribe = true
 
snow_line_height = 7
 
colored_news_date = 2000
 
starting_date = 1959
 
ending_date = 2051
 
smooth_economy = true
 
allow_shares = false
 
ainew_active = false
 
ai_in_multiplayer = false
 
ai_disable_veh_train = false
 
ai_disable_veh_roadveh = false
 
ai_disable_veh_aircraft = false
 
ai_disable_veh_ship = false
 
keep_all_autosave = false
 
autosave_on_exit = false
 
max_num_autosaves = 16
 
bridge_pillars = true
 
extend_vehicle_life = 0
 
auto_euro = true
 
dist_local_authority = 20
 
wait_oneway_signal = 15
 
wait_twoway_signal = 41
 
pf_maxlength = 4096
 
pf_maxdepth = 48
 
npf_max_search_nodes = 10000
 
npf_rail_firstred_penalty = 1000
 
npf_rail_firstred_exit_penalty = 10000
 
npf_rail_lastred_penalty = 1000
 
npf_rail_station_penalty = 100
 
npf_rail_slope_penalty = 100
 
npf_rail_curve_penalty = 1
 
npf_rail_depot_reverse_penalty = 5000
 
npf_buoy_penalty = 200
 
npf_water_curve_penalty = 25
 
npf_road_curve_penalty = 1
 
npf_crossing_penalty = 300
 
 
[yapf]
 
ship_use_yapf = false
 
road_use_yapf = false
 
rail_use_yapf = false
 
disable_node_optimization = false
 
max_search_nodes = 10000
 
rail_firstred_twoway_eol = true
 
rail_firstred_penalty = 1000
 
rail_firstred_exit_penalty = 10000
 
rail_lastred_penalty = 1000
 
rail_lastred_exit_penalty = 10000
 
rail_station_penalty = 3000
 
rail_slope_penalty = 200
 
rail_curve45_penalty = 100
 
rail_curve90_penalty = 600
 
rail_depot_reverse_penalty = 5000
 
rail_crossing_penalty = 300
 
rail_look_ahead_max_signals = 10
 
rail_look_ahead_signal_p0 = 500
 
rail_look_ahead_signal_p1 = -100
 
rail_look_ahead_signal_p2 = 5
 
rail_longer_platform_penalty = 800
 
rail_longer_platform_per_tile_penalty = 0
 
rail_shorter_platform_penalty = 4000
 
rail_shorter_platform_per_tile_penalty = 0
 
road_slope_penalty = 200
 
road_crossing_penalty = 300
 
 
[currency]
 
rate = 1
 
separator = "."
 
to_euro = 0
 
prefix = ""
 
suffix = " credits"
 
 
[network]
 
max_join_time = 500
 
pause_on_join = true
 
server_bind_ip = 0.0.0.0
 
server_port = 3982
 
server_advertise = true
 
lan_internet = 1
 
player_name = coopetition
 
server_password = coopete
 
rcon_password = **************
 
server_name = #openttdcoop - Coopetition
 
connect_to_ip =
 
network_id = c6f1738011126a912f1c3f1406258968
 
autoclean_companies = false
 
autoclean_unprotected = 12
 
autoclean_protected = 36
 
restart_game_date = 0
 
</pre>
 
  
  

Revision as of 20:35, 16 August 2006

Cooperation + Competition = Coopetition

The term Coopetition stands for the idea of bringing a competitional challenge into our cooperative gameplay.



The game

  1. Two players team up and play versus another team.
  2. A dedicated server will be set up for this challenge - besides the 4 players, only visitors are allowed - the visitors should not talk anything helpful for a team. The Server will run on a Nightly version of Openttd, without any additional GRFs loaded.
  3. The game will begin at a previousely settled date/time.
  4. The playing time is limited to 8 years (~2 hours). The game will take place from 1959 - 1967 to make upgrading of locos necessary.
  5. Each team may use a voicecom like Ventrilo or Skype to improve its communication. Its all up to the team. #openttdcoop has some Teamspeak-Channels for this purpose - you may use it, if you want.
  6. A random map will be played.
  7. In the end, the train income and running costs matters. At the beginning of year 1968 the game will be paused and a screenshot of the budgets will be taken. The net income, calculated by train income minus train running costs will be the key figure.


The rules

  1. Don't play destructive - play competitive! Do anything you want to decrease your opponent's profit - but remember: play fair!
  2. No buying of transportation rights. Furthermore, do not use known OTTD-bugs for your purposes.
  3. If the other team demans you to change parts of your tracks so they can bridge/tunnel etc - help them! Competition doesn't mean ruthlessness!
  4. Build your lines in a way the opponents can bridge / tunnel them - which means: do not place too many signals, place them right next to each other (not diagonally). Do not necessarily built large parts of your tracks on sea-level.
  5. Don't use "station walk" - use feeders instead.
  6. Have fun!


Teams for the Coopetition

  1. Osai de.gif + Mucht at.gif
  2. Ammler ch.gif + Nickman be.gif
  3. XeryusTC nl.gif + OwenS uk.gif
  4. Zavior fi.gif + Doke de.gif





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