Difference between revisions of "Coopetition"

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'''The game'''
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==The game==
  
 
# Two players team up and play versus another team.
 
# Two players team up and play versus another team.
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'''The rules'''
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==The rules==
  
 
# Don't play destructive - play competitive! Do anything you want to decrease your opponent's profit - but remember: play fair!
 
# Don't play destructive - play competitive! Do anything you want to decrease your opponent's profit - but remember: play fair!
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'''Teams for the Coopetition'''
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==Teams for the Coopetition==
  
 
# {{User|Osai|de}} + {{User|Mucht|at}}
 
# {{User|Osai|de}} + {{User|Mucht|at}}

Revision as of 22:44, 16 August 2006

Cooperation + Competition = Coopetition

The term Coopetition stands for the idea of bringing a competitional challenge into our cooperative gameplay.



The game

  1. Two players team up and play versus another team.
  2. A dedicated server will be set up for this challenge - besides the 4 players, only visitors are allowed - the visitors should not talk anything helpful for a team. The Server will run on a Nightly version of Openttd, without any additional GRFs loaded.
  3. The game will begin at a previousely settled date/time.
  4. The playing time is limited to 8 years (~2 hours). The game will take place from 1959 - 1967 to make upgrading of locos necessary.
  5. Each team may use a voicecom like Ventrilo or Skype to improve its communication. Its all up to the team. #openttdcoop has some Teamspeak-Channels for this purpose - you may use it, if you want.
  6. A random map will be played.
  7. In the end, the train income and running costs matters. At the beginning of year 1968 the game will be paused and a screenshot of the budgets will be taken. The net income, calculated by train income minus train running costs will be the key figure.


The rules

  1. Don't play destructive - play competitive! Do anything you want to decrease your opponent's profit - but remember: play fair!
  2. No buying of transportation rights. Furthermore, do not use known OTTD-bugs for your purposes.
  3. If the other team demans you to change parts of your tracks so they can bridge/tunnel etc - help them! Competition doesn't mean ruthlessness!
  4. Build your lines in a way the opponents can bridge / tunnel them - which means: do not place too many signals, place them right next to each other (not diagonally). Do not necessarily built large parts of your tracks on sea-level.
  5. Don't use "station walk" - use feeders instead.
  6. Have fun!


View the Settings in the .cfg here



Teams for the Coopetition

  1. Osai de.gif + Mucht at.gif
  2. Ammler ch.gif + Sayno us.gif
  3. XeryusTC nl.gif + OwenS uk.gif
  4. Zavior fi.gif + Doke de.gif





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