Difference between revisions of "User:Maqifrnswa"
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* start with furthest station, make all other stations merge with sideline with priority given to furthest station | * start with furthest station, make all other stations merge with sideline with priority given to furthest station | ||
* optimize flow from furthest station (overload with trains such that waiting cargo goes to 0, and overflow is full. wait for steady state | * optimize flow from furthest station (overload with trains such that waiting cargo goes to 0, and overflow is full. wait for steady state | ||
− | * delete excess trains in overflow from furthest station. this station now generates trains on demand. | + | * when at steady state (i.e., multiple round trips of trains generated on demand) delete excess trains in overflow from furthest station. this station now generates trains on demand. Excess trains mean the total trains servicing the station should be round trip time times industry generation rate |
* move to next closest station, repeat. | * move to next closest station, repeat. | ||
* at end, each station will generate trains on demand. If, in steady state, on track never moves (because it has worst priority) - that means you need a second sideline. Start it from there, and all later stations merge with this new one. | * at end, each station will generate trains on demand. If, in steady state, on track never moves (because it has worst priority) - that means you need a second sideline. Start it from there, and all later stations merge with this new one. | ||
* repeat | * repeat | ||
* if you added sideline out, will also need to add a new sideline in | * if you added sideline out, will also need to add a new sideline in |
Revision as of 18:50, 28 July 2016
See my New Player Pointers
research:
- 2 ticks per day
- 12 kL oil per tick
rate equiations
pick up station
- generation rate
- loading rate * station size
- what limits: track capacity, loading rate or generation rate?
- ideal, limit by generation rate. Generation rate determines min number of station tracks, and number of station tracks determines sideline size
Drop off station size
- limited by input capacity, which is = number of input tracks * max track capacity
- min number of stations tracks determined by number of input tracks (make unload capacity = loading capacity)
clearing sideline jams:
- start with furthest station, make all other stations merge with sideline with priority given to furthest station
- optimize flow from furthest station (overload with trains such that waiting cargo goes to 0, and overflow is full. wait for steady state
- when at steady state (i.e., multiple round trips of trains generated on demand) delete excess trains in overflow from furthest station. this station now generates trains on demand. Excess trains mean the total trains servicing the station should be round trip time times industry generation rate
- move to next closest station, repeat.
- at end, each station will generate trains on demand. If, in steady state, on track never moves (because it has worst priority) - that means you need a second sideline. Start it from there, and all later stations merge with this new one.
- repeat
- if you added sideline out, will also need to add a new sideline in