Difference between revisions of "Tutorial Savegame Mainline"
From #openttdcoop wiki
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The purpose is clear; [[Mainline|Mainlines]] are designed for high throughput! | The purpose is clear; [[Mainline|Mainlines]] are designed for high throughput! | ||
+ | =1.2 Avoid Mainline Tunneling= | ||
+ | In order to keep the signal blocks at 2 tiles (as mentioned in 1.1) you should try to avoid tunneling the [[Mainline]] by default. Bridge the [[Sideline]] instead! 2-tile-signaling on a mainline is useless if there is one single point with a 6-tile signal gap. | ||
− | + | =1.3 Anti-Roadcross-Trackpart= | |
+ | [[Image:Tutorial Savegame 1.3.png|210px|thumb|left|The road can not cross this construction]] | ||
+ | Sometimes, its necessary not to let a town cross your tracks - one reason may be that you need some space later on. Basically, there are two possiblities: buy up land or build a construction as shown on the screenshot. The last option is more elegant and doesn't add ugly signs to the landscape. | ||
[[Tutorial Savegame|<< Back to Overview ]] | [[Tutorial Savegame Sideline|2.x Sideline >>]] | [[Tutorial Savegame|<< Back to Overview ]] | [[Tutorial Savegame Sideline|2.x Sideline >>]] |
Revision as of 21:55, 30 April 2007
Contents
1.0 Mainline
This section belongs to Mainline related tips and tricks.
1.1 Signal every 2nd tile
The purpose is clear; Mainlines are designed for high throughput!
1.2 Avoid Mainline Tunneling
In order to keep the signal blocks at 2 tiles (as mentioned in 1.1) you should try to avoid tunneling the Mainline by default. Bridge the Sideline instead! 2-tile-signaling on a mainline is useless if there is one single point with a 6-tile signal gap.
1.3 Anti-Roadcross-Trackpart
Sometimes, its necessary not to let a town cross your tracks - one reason may be that you need some space later on. Basically, there are two possiblities: buy up land or build a construction as shown on the screenshot. The last option is more elegant and doesn't add ugly signs to the landscape.