Difference between revisions of "Tutorial Savegame Mainline"
From #openttdcoop wiki
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Sometimes, its necessary not to let a town cross your tracks - one reason may be that you need some space later on. Basically, there are two possiblities: buy up land or build a construction as shown on the screenshot. The last option is more elegant and doesn't add ugly signs to the landscape. <br><br><br><br><br><br><br> | Sometimes, its necessary not to let a town cross your tracks - one reason may be that you need some space later on. Basically, there are two possiblities: buy up land or build a construction as shown on the screenshot. The last option is more elegant and doesn't add ugly signs to the landscape. <br><br><br><br><br><br><br> | ||
− | ==1. | + | ==1.4 Full-Speed Bend== |
[[Image:Tutorial Savegame 1.4.png|190px|frame|left]] | [[Image:Tutorial Savegame 1.4.png|190px|frame|left]] | ||
Remember: S-bends are full-speed! Its just right to make bends on the [[Mainline]], as long as there are no slowdowns. Some small bends ease up construction and may save costs. <br><br><br><br><br><br><br><br><br><br> | Remember: S-bends are full-speed! Its just right to make bends on the [[Mainline]], as long as there are no slowdowns. Some small bends ease up construction and may save costs. <br><br><br><br><br><br><br><br><br><br> | ||
+ | |||
+ | ==1.5 Stepped Climbing== | ||
+ | Image:Tutorial Savegame 1.5.png|235px|frame|left]] | ||
+ | A so called stepped climbing means that you try to avoid a two-tile-uphill. Its not only something which slows trains down; its also ugly and non-realistic. If you construct uphills in a stepped way it looks far more like a [[Mainline]]. <br><br><br><br><br><br><br><br><br> | ||
[[Tutorial Savegame|<< Back to Overview ]] | [[Tutorial Savegame Sideline|2.x Sideline >>]] | [[Tutorial Savegame|<< Back to Overview ]] | [[Tutorial Savegame Sideline|2.x Sideline >>]] |
Revision as of 22:29, 30 April 2007
Contents
1.0 Mainline
This section belongs to Mainline related tips and tricks.
1.1 Signal every 2nd tile
The purpose is clear; Mainlines are designed for high throughput!
1.2 Avoid Mainline Tunneling
In order to keep the signal blocks at 2 tiles (as mentioned in 1.1) you should try to avoid tunneling the Mainline by default. Bridge the Sideline instead! 2-tile-signaling on a mainline is useless if there is one single point with a 6-tile signal gap.
1.3 Anti-Roadcross-Trackpart
Sometimes, its necessary not to let a town cross your tracks - one reason may be that you need some space later on. Basically, there are two possiblities: buy up land or build a construction as shown on the screenshot. The last option is more elegant and doesn't add ugly signs to the landscape.
1.4 Full-Speed Bend
Remember: S-bends are full-speed! Its just right to make bends on the Mainline, as long as there are no slowdowns. Some small bends ease up construction and may save costs.
1.5 Stepped Climbing
Image:Tutorial Savegame 1.5.png|235px|frame|left]]
A so called stepped climbing means that you try to avoid a two-tile-uphill. Its not only something which slows trains down; its also ugly and non-realistic. If you construct uphills in a stepped way it looks far more like a Mainline.