Difference between revisions of "Tutorial Savegame Mainline"

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=1.0 Mainline=
 
=1.0 Mainline=
  
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[[Image:Tutorial_Savegame_1.1.png|160px|frame|left]]
 
[[Image:Tutorial_Savegame_1.1.png|160px|frame|left]]
 
The purpose is clear; [[Mainline|Mainlines]] are designed for high throughput!
 
The purpose is clear; [[Mainline|Mainlines]] are designed for high throughput!
<br>
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<br style="clear: both;" />
 
   
 
   
 
==1.2 Avoid Mainline Tunneling==
 
==1.2 Avoid Mainline Tunneling==
In order to keep the signal blocks at 2 tiles (as mentioned in 1.1) you should try to avoid tunneling the [[Mainline]] by default. Bridge the [[Sideline]] instead! 2-tile-signaling on a mainline is useless if there is one single point with a 6-tile signal gap. <br>
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In order to keep the signal blocks at 2 tiles (as mentioned in 1.1) you should try to avoid tunneling the [[Mainline]] by default. Bridge the [[Sideline]] instead! 2-tile-signaling on a mainline is useless if there is one single point with a 6-tile signal gap. <br style="clear: both;" />
  
  
 
==1.3 Anti-Roadcross-Trackpart==
 
==1.3 Anti-Roadcross-Trackpart==
 
[[Image:Tutorial Savegame 1.3.png|210px|frame|left]]
 
[[Image:Tutorial Savegame 1.3.png|210px|frame|left]]
Sometimes, its necessary not to let a town cross your tracks - one reason may be that you need some space later on. Basically, there are two possiblities: buy up land or build a construction as shown on the screenshot. The last option is more elegant and doesn't add ugly signs to the landscape. <br><br><br><br><br><br><br>
+
Sometimes, its necessary not to let a town cross your tracks - one reason may be that you need some space later on. Basically, there are two possiblities: buy up land or build a construction as shown on the screenshot. The last option is more elegant and doesn't add ugly signs to the landscape. <br style="clear: both;" />
  
 
==1.4 Full-Speed Bend==
 
==1.4 Full-Speed Bend==
 
[[Image:Tutorial Savegame 1.4.png|190px|frame|left]]
 
[[Image:Tutorial Savegame 1.4.png|190px|frame|left]]
Remember: S-bends are full-speed! Its just right to make bends on the [[Mainline]], as long as there are no slowdowns. Some small bends ease up construction and may save costs. <br><br><br><br><br><br><br><br><br><br>
+
Remember: S-bends are full-speed! Its just right to make bends on the [[Mainline]], as long as there are no slowdowns. Some small bends ease up construction and may save costs. <br style="clear: both;" />
  
 
==1.5 Stepped Climbing==
 
==1.5 Stepped Climbing==
 
[[Image:Tutorial Savegame 1.5.png|235px|frame|left]]
 
[[Image:Tutorial Savegame 1.5.png|235px|frame|left]]
A so called stepped climbing means that you try to avoid a two-tile-uphill. Its not only something which slows trains down; its also ugly and non-realistic. If you construct uphills in a stepped way it looks far more like a [[Mainline]]. <br><br><br><br><br><br><br><br><br>
+
A so called stepped climbing means that you try to avoid a two-tile-uphill. Its not only something which slows trains down; its also ugly and non-realistic. If you construct uphills in a stepped way it looks far more like a [[Mainline]]. <br style="clear: both;" />
  
  
 
[[Tutorial Savegame|<< Back to Overview ]] | [[Tutorial Savegame Sideline|2.x Sideline >>]]
 
[[Tutorial Savegame|<< Back to Overview ]] | [[Tutorial Savegame Sideline|2.x Sideline >>]]

Revision as of 00:16, 1 May 2007

1.0 Mainline

This section belongs to Mainline related tips and tricks.

1.1 Signal every 2nd tile

Tutorial Savegame 1.1.png

The purpose is clear; Mainlines are designed for high throughput!

1.2 Avoid Mainline Tunneling

In order to keep the signal blocks at 2 tiles (as mentioned in 1.1) you should try to avoid tunneling the Mainline by default. Bridge the Sideline instead! 2-tile-signaling on a mainline is useless if there is one single point with a 6-tile signal gap.


1.3 Anti-Roadcross-Trackpart

Tutorial Savegame 1.3.png

Sometimes, its necessary not to let a town cross your tracks - one reason may be that you need some space later on. Basically, there are two possiblities: buy up land or build a construction as shown on the screenshot. The last option is more elegant and doesn't add ugly signs to the landscape.

1.4 Full-Speed Bend

Tutorial Savegame 1.4.png

Remember: S-bends are full-speed! Its just right to make bends on the Mainline, as long as there are no slowdowns. Some small bends ease up construction and may save costs.

1.5 Stepped Climbing

Tutorial Savegame 1.5.png

A so called stepped climbing means that you try to avoid a two-tile-uphill. Its not only something which slows trains down; its also ugly and non-realistic. If you construct uphills in a stepped way it looks far more like a Mainline.


<< Back to Overview | 2.x Sideline >>

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