Difference between revisions of "Game Proposals"
From #openttdcoop wiki
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m (→Suggestion #8) |
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## (Optional) No station-walking. Use creative station layout to fit in the terrain | ## (Optional) No station-walking. Use creative station layout to fit in the terrain | ||
## Goal: Making the most from what you're given | ## Goal: Making the most from what you're given | ||
+ | # Flatland | ||
+ | ## Normal coop game (MM, planning, voting) | ||
+ | ## Special map used | ||
+ | ### Completely Flat at 100m height (2 above sea level) | ||
+ | ### Water at the edges, no lakes or rivers | ||
+ | ### Randomized cities and industries |
Revision as of 01:44, 9 December 2007
Proposals for future games on Public Server
Please use the discussion page to ask questions or elaborate on the listed proposals.
- Phazorx proposal - Roles, Large Boats and Shared patch
- Very Plain Game
- Latest stable OpenTTD - currently 0.5.3
- NO grf's
- Rather small map
- Network plan - Gametype:Chaos_Theory
- One Cargo Game
- Very Large map
- Only one (two?) cargoes transported
- Immediate Chaos
- Increase initial cash amount
- No planning or voting stage - immediate building
- Goal: see what plan eventually develops to streamline network
- Head to Head
- Use a head-to-head patch (or other method) to generate a map with two identical sides
- Split into two teams
- Members vs non-members
- Top two plans, teams based on how votes were cast
- Two companies - one for each map half, no interfering with other side
- Goal: see which plan/team makes the best (efficient, eyecandy, profitable) network
- Rewind
- Normal coop game (MM, planning, voting)
- At end of voting:
- Copy winning plan (screenshot, copy/paste tool)
- Reset map to initial savestate (pre-MM)
- (Optional) Reset money to accumulated value during MM stage
- Paste the plan back on the map in a non-obtrusive location
- Develop the network from the start using the chosen plan
- Goal: Using the original map (w/o MM terraform, industry/town growth) to develop the plan
- Zero Terraform
- Normal coop game (MM, planning, voting)
- No terraforming allowed. Period. During MM, planning, or final building
- Use small train (2TT) to allow 2x45 turns, or larger trains for more challenge
- Bridges and tunneling allowed, terrain permitting
- No raising land out of water (for oil rigs or long bridges) - have to use the terrain
- (Optional) No station-walking. Use creative station layout to fit in the terrain
- Goal: Making the most from what you're given
- Flatland
- Normal coop game (MM, planning, voting)
- Special map used
- Completely Flat at 100m height (2 above sea level)
- Water at the edges, no lakes or rivers
- Randomized cities and industries