Difference between revisions of "PublicServer:Archive - Vote - HoF"
From #openttdcoop wiki
(Put forward #96 for featured game) |
|||
Line 4: | Line 4: | ||
= Votes = | = Votes = | ||
+ | |||
+ | == Vote: PublicServer Game 96 == | ||
+ | '''Reason:''' Records on multiple areas: Largest single S-bahn network, Largest town sizes, Largest ICE stations. | ||
+ | === Pros: === | ||
+ | # Sheer beauty of the constructed networks - [[User:Combuster|Combuster]] 11:51, 11 August 2008 (UTC) | ||
+ | |||
+ | === Cons: === | ||
+ | # <your message> <user signature> | ||
+ | |||
== Vote: Public Server Game 38 == | == Vote: Public Server Game 38 == |
Revision as of 11:51, 11 August 2008
This Page is used to start new votes or do votes.
Please read the voting instructions before posting.
Contents
Votes
Vote: PublicServer Game 96
Reason: Records on multiple areas: Largest single S-bahn network, Largest town sizes, Largest ICE stations.
Pros:
- Sheer beauty of the constructed networks - Combuster 11:51, 11 August 2008 (UTC)
Cons:
- <your message> <user signature>
Vote: Public Server Game 38
Reason: Large Game with lot's of trains large city's and an good network without a plan
Pros:
- A good Game, The effecinty of the netwrk was good even without a plan> <Gamer>
Cons:
- <your message> <user signature>
Vote: Public Server Game 51
Reason: 1610 trains and no jams.
Pros:
- A great game> <raWt>
Cons:
- <your message> <user signature>
Vote: Public Server Game 6.2
Reason: Two-tile-trains are just fun!
Pros:
- a lot of interesting SL to 4-lane ML hubs <Doke>
- High traffic stations <Doke>
Cons:
- Not all industries are connected <Doke>
Note:
“Load trains gradually” must be turned off to avoid jams at station entrances. Otherwise you get a 1200-trains-jam.
The game doesn’t run with the newest nightlies, but with 0.5.3 it works fine.