Difference between revisions of "User:Dihedral"
From #openttdcoop wiki
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− | + | autopilot, ap+, avignon, OpenTTDLib, JJ, znc | |
'''Prefers:''' | '''Prefers:''' | ||
− | + | admin rights, op and source code | |
==OpenTTD Related== | ==OpenTTD Related== |
Revision as of 12:28, 18 February 2009
Contents
My Nick
it's pronounced [dai’hi: drəl] short: dih (pronounced [dai])
My Person
Born: 1982
Home: DE, Karlsruhe
Email: dih [at] openttdcoop [dot] org
Started playing TTD: '96 or '97 perhaps, TTD was part of some games pack, which i bought because i still had a 486 DX2 90MHz ...
Joined #openttdcoop: Ju(?:ne|ly) '07
#openttdcoop member since: today (31. Oct 2007 @ 23.02 CEST) with the words from Osai: "you are officially pimped... :D"
Specialist on: autopilot, ap+, avignon, OpenTTDLib, JJ, znc
Prefers: admin rights, op and source code
OpenTTD Related
OpenTTDLib
A PHP5 app that queries games fetching as much data as the server allows (info, detail info, newgrf)
further details at http://openttdlib.dihedral.de
nice integration of OpenTTDLib in Wordpress2.x at http://openttd.dihedral.de
Patches
- reoad config
this is a server side patch, and will reload the config file after closing down
the network and generating a new map. this is useful when making use of the newgame console command, or the restart_game_year console variable. The patch adds a network variable 'nextgame_reload_cfg' which if set to 1 (default:0) will enable this handling.
any config file options are loaded, including server ip/port and newgrfs.
http://pub.dihedral.de/openttd/r11333_network_nextgame_reload_cfg_v2.patch
- client id in gui client list
written for #wwottdgd
this made it easier on the admins. it basically makes the client list window a little wider and adds the clients id to that list.
currently space for a 4 digit client id is reserved, which will get you to 9999 - little unlikely, but above 1k happened with our first #wwottdgd,
so i was pretty happy to have that space there :-)
http://pub.dihedral.de/openttd/wwottdgd/r11339_client_list_show_id.v1.patch
- get/set company password
written for #wwottdgd
adds a server only console command (company_pw) to get and set company passwords
syntax: company_pw <company-id> [<password>]
if <password> is omitted, currently set password is displayed
if <password> is * the companies password will be removed
http://pub.dihedral.de/openttd/wwottdgd/r11339_company_pw_cmd.v2.patch
- move clients in-game
written for #wwottdgd
adds a server only console command (move) and a network command (PACKET_CLIENT_MOVE). It allows admins to move clients into
companies / spectator in-game. very nice when needing to keep some level of sanity, or simply wanting to move a client into spectator mode.
syntax: move <client-id> [<company-id>]
if <company-id> is ommited, client is moved to spectators
http://pub.dihedral.de/openttd/wwottdgd/r11339_move_clients.v5.patch
- server talks mauve
written for #wwottdgd
as some servers are using autopilot's irc bridge, it is difficult to distinguish between spectators chatter and that from irc...
this client side only patch basically changes the color of the chat lines originating from the server's client id (1) directly
any other of the 16 colors can of course be used instead - just find out the correct values :-)
http://pub.dihedral.de/openttd/wwottdgd/r11344_server_tlaks_mauve.v1.patch
wwottdgd
co-organizer and admin of ~
openttd.dihedral.de / Fair Play
these are my own little game servers, stats and details are available at http://openttd.dihedral.de (who would have guessed)