ProZone:Archive - Games 11 - 20

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Revision as of 09:53, 7 March 2011 by V453000 (Talk | contribs) (14 and 15 images + descriptions)

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Pro Zone Archive II
Hall of Fame II
Games 21 - 30 II
Games 11 - 20 II
Games 1 - 10 II
Pro Zone Game 15
Game Date: 10.11.2010 - 28.2.11
Usual supects: XeryusTC, uliko, theholyduck, V453000
Gametype: Cargo
Trainlength: TL4
Mapsize: 265 x 1024 Temperate
Version used: r22148
NewGRF Set: #openttdcoop-GRF Pack7.3
Remarks: With this game, chaos gametype was moved to the PZ and banned from the PS. ProZone game 15 is an example that chaos does fit here, when the messy PublicServer elements are cut off. Typically for chaos, this game started from a little ML and grew into a massive monster with multiple main lines added, accomodating about 1300 trains.
Post-game Discussion: Game 15 Analysis
This once was tiny peaceful L_R. The current state is probably best decribed with "Entry/XeryusTC"
Download: Pro Zone Server Game 15 Final/ Direct Link to this entry


Pro Zone Game 14
Game Date: 7.8.2010 - 10.11.2010
Usual supects: V453000, XeryusTC, avdg
Gametype: Cargo
Trainlength: TL3
Mapsize: 512 x 512 Temperate
Version used: r21089
NewGRF Set: #openttdcoop-GRF Pack7.3
Remarks: This game was all about building a massive network with high terraform and doing crazy stuff. Some of this happened but not all as the network only needed extra capacity in one place due to the empty and full trains being split from each other. It still made for an interesting game
Post-game Discussion: Game 14 Analysis
One of the four big stations in the game. This one featured two LLL_RRR balanced terminus stations in a unique form.)
Download: Pro Zone Server Game 14 Final/ Direct Link to this entry


Pro Zone Game 13
Game Date: 22.7.2010 - 7.8.2010
Usual supects: V453000, Vitus, ^Spike^, Razaekel, Combuster, Chris Booth
Gametype: Cargo
Trainlength: TL5
Mapsize: 1024 x 256 Tropic
Version used: r20279
NewGRF Set: #openttdcoop-GRF Pack7.3
Remarks: The whole idea of this game was testing the concept of timed SML. After we made the mechanisms operational and everything worked, we quickly realized that we will also be able to reach super high goods production. After the game was too heavy to play online, V453000 loaded it in the SP to fix a few last issues. The game finished with a total goods output of 200 169 crates per month. Further review at http://blog.openttdcoop.org/2010/08/02/prozone-game-13-timed-aka-insane-sml/
Post-game Discussion: Game 13 Analysis
This was our drop. Do you need comments on that?)
Download: Pro Zone Server Game 13 Final/ Direct Link to this entry


Pro Zone Game 12
Game Date: 19.02.2010 - 10.05.2010
Usual supects: Chris Booth, Razaekel, V453000, ^Spike^, OwenS, XeryusTC
Gametype: PAX
Trainlength: TL3
Mapsize: 256 x 1024 Temperate
Version used: r19734
NewGRF Set: #openttdcoop-GRF Pack7.3
Remarks: This Pro Zone game is was a attempt to develop a Japanese style passenger network across several islands. We quite soon hit some problems with the amount of CPU power that the Japanese city set was using. this meant that we had to change the city set to total towns. we also changed the train set at this time to the DBXL set. we finnaly managed to grow the cities on each island so the map was almost completely covered by cities.With many interesting metro networks emerging.
Post-game Discussion: Game 12 Analysis
A View of one of the busy city stations)
Download: Pro Zone Server Game 12 Final/ Direct Link to this entry


Pro Zone Game 11
Game Date: 04.11.2009 - 19.02.2010
Usual supects: Chris Booth, Razaekel, Mark, ^Spike^, Damalix
Gametype: PAX
Trainlength: TL3
Mapsize: 256 x 512 Temperate
Version used: r19145
NewGRF Set: #openttdcoop-GRF Pack7.3
Remarks: This Pro Zone game is was a attempt to develop a pax network across several islands and to grow the cities on each island so the map would be covered in cities.
Post-game Discussion: Game 11 Analysis
File:ProZone11.png
Add Picture Description
Download: Pro Zone Server Game 11 Final/ Direct Link to this entry
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