Coopetition Branch Proposals
From #openttdcoop wiki
Revision as of 19:14, 7 June 2007 by Progman (Talk | contribs) (Undo revision 5422 by Special:Contributions/MjaNoi (User talk:MjaNoi))
List of Proposals + Roadmap
The following STYLES are available:
unclaimed | claimed | wip | converted | checked | checked2 | done
Proposals | Reason | Remarks | Status |
---|---|---|---|
All things related to Town management EXCEPT funding new buildings | they are unfair, easy manipulation of station rating | Patch by TrueLight | Done! |
Roadvehicles, Ships, Planes not allowed | due to easiness and imbalanced income, stealing of goods | First of all we will look how the game works with trains only! | Balancing in the future |
Better Teamchat functions | Communication is difficult in OTTD | Patch by JohnK & Osai | Needs extensions for better chat |
Spectators are not allowed to chat with Players | Needed for Tournament games etc | We need to introduce different game modes | basic restrictions are done |
Limiting the Buy-Land-Tool | unfair, Players could block all areas | Osai's proposal: only 20tiles per Cityarea buyable | Unclaimed |
Develop new Game Modes | - | - | Unclaimed |
Multiplayer Lobby/Chat/Authentication | - | CentralisedAuthentication | Unclaimed |
Fast written Remarks to save them
- Jinx: the todoboard will need items, subitems, possibility for multiple bookmarks
- Jinx: actually... visible signs is handy sometimes if people want to show you something. and is obligatory if you want coop to be fair ( to show areas where other team needs to adapt)
- Jinx: but a private team-based todo list is a good step as an extra to signs
- Osai: a screen for the final results (Screenshot)
Different game modes like: Simulation (the standard), Coopetition (Tournament Mode), Head-To-Head, Deathmatch (hostile takeover)