Server Administration
From #openttdcoop wiki
On this page all the needed commands are shown to administrate a Server via SSH and especially those for administrating the #openttdcoop Servers
Contents
Directories (Addresses)
ps.openttdcoop.org
- 3979 - Public Server: ~/svn-public/autostart/
- 3980 - Special Server: ~/svn-special/autostart (Dutchset)
- 3981 - Pro Dev Server: ~/svn-dev/autostart/
- 3982 - ProZone: ~/svn-prozone/autostart/
mz.openttdcoop.org
- 3979 - WWOTTDGD: ~/svn-wwottdgd/autostart/
- 3980 - Member Zone: '~/svn-member/autostart/
- 3982 - [[Dedicated Dev Server]: ~/svn-dev/autostart/
www.openttdcoop.org
- 3982 - Dev Server: ~/svn-devserver/autostart/
- 3982 - CoopetitionServer: ~/svn-coopetition/
Check internal member board for access infos.
Connecting to the server
- Connect to the server with ssh
- Issue command screen -x
- Issue quit -> ends game without saving
- Issue exit -> ends game with save
Starting the Server (via autopilot)
- Start a new game: ./autopilot.tcl new
- Load the default savegame (save/game.sav): ./autopilot.tcl load
- Load another savegame: ./autopilot.tcl load save/game/path.sav
Reloading the Server (via console)
- configure settings with Progman's Config Tool
- save current game with save game$Number (Recommend to add a number, so you can find it better for archiving.)
- Reload server: newgame
Editing the openttd.cfg
Common things should be edited with the Configuration Tool: http://openttdcoop.org/config/
- To edit openttd.cfg via SSH you should use vim: vi openttd.cfg
- To search for a string change to search-mode with ? and type your search string, with n you can jump to next result.
- To edit a value you have to change to the insert mode with i, then you can edit the values
- To save and leave vim, leave any mode first with ESC, and type :wq (: = command mode)
- To leave without saving type :q!
- Some values are a bit confusing, i.e. diff_custom, you can find details about this value on the openttd.org wiki page
Updating (Basic SVN Commands)
Use the update script: ./update (automatically update to last nightly revision)
- Sometimes everything is screwed up and we need to check out a new version (its very bad if this happens):
- Backing up the old data: i.e. cp -r ~/svn-coop/bin ~/backup
- Remove the corrupt copy: rm -rf ~/svn-coop
- Check out a new working copy via svn: svn co -r $revision_number svn://svn.openttd.org/trunk svn-coop
- Restore files from the backup like grfs and openttd.cfg
- edit ~/website/rev to $revision_number
Support for Autostart and other tools
To support other tools to update client or homepage with current used revision etc., we need to have the following tags on our server:
- rev: currently used SVN trunk revision
- grfversion: currently used #openttdcoop NewGRF package version
- patch.url: currently used patch (mostly for dev server, link to TT-Forums)
- $OS.url: link to the binary (if it isn't a nightly)
Those "Tags" are located in http://<server>/<port>/ They can be configured over the webconfigurator: config/urls.php
Using rcon
Some values have to be change in runtime, you can do this really easy with Remote Connection in-game. If you are connected to the Server toggle the Console with ^ and use commands:
- To pause/unpause the game: rcon password pause/unpause
- To change a patch setting: rcon password "patch patch_setting value" (don't forget the quotation marks)
- To view a value of a setting: rcon password "patch patch_setting"
- Some settings use namespaces: i.e. "patch yapf.rail_use_yapf"
Archiving a Game (at www.openttdcoop.org)
If a game is done do the following steps via SSH:
- run ~/sh-scripts/transfer_publicserver.sh and follow the instructions.
- add a Report to the Wiki (if you don't have time, add at least the date and the used revision!)