City grow guide
From #openttdcoop wiki
Revision as of 00:21, 19 May 2013 by Mfb (Talk | contribs) (removed wrong stuff and linked new town article)
Please see the current page at User:Mfb/Towns |
In some games it is needed to let a city grow to suite your needs. This is mostly done to drop goods or food, but in some games it is needed to let cities grow to transport passengers. There are a few things to think about when making a city grow. The following will make sure that your city will grow happily.
- Build between 2 and 5 stations and place these stations "inside" the gray paved road area of the city-center. This can be a road vehicle or train station, whatever you prefer.
- Service these stations frequently (as in once a month) and growth is encouraged. (Frequently servicing doesn't necessarily mean long trains, just that on a regular basis a pickup occurs.)
- Developing the road grid around the city yourself speeds up growth a bit. In coop games, this is necessary, as towns are not allowed to build their own roads.
Things to keep in mind:
- Only the first 5 stations speed up growth, all others just generate extra passengers.
- You might want to extend the station spread (later in the game). When extending a station, make sure that the tile with the station name remains close to the city.
Climate specific conditions:
- Temperate has no specific conditions
- In artic games, where the city tile is above snow-level need montly food supply to grow. Food must be delivered before a passenger service will have impact on growth, but the amount of food does not matter.
- Towns in tropical games, desert towns need water and food to grow. Non-desert towns require neither food nor water. Water needs to be delivered to a water tower (you might want to build one). Any amount of water satifies the need for water for that month. Excessive water supply does not increase the rate of growth. Make sure to deliver it at least once a month food and (/ or) water.
Screenshots
(3x3 Road grid was development)