File list
From #openttdcoop wiki
This special page shows all uploaded files.
Date | Name | Thumbnail | Size | Description | Versions |
---|---|---|---|---|---|
18:37, 15 October 2013 | PSG268.png (file) | 577 KB | The most massive hub built so far | 1 | |
12:55, 29 September 2013 | PSG267.png (file) | 485 KB | Factory area in PSG267 | 1 | |
16:28, 29 June 2013 | PSG261.png (file) | 605 KB | A network of passenger connections | 1 | |
15:22, 9 May 2013 | PSG258.png (file) | 852 KB | One of the BBHs in PSG 258 | 1 | |
17:36, 10 January 2013 | PSG250.png (file) | 427 KB | Industry cluster with high density in PSG 250 | 1 | |
16:27, 12 December 2012 | PSG249.png (file) | 869 KB | Factory exit. You can see the use of reversers, together with a messy 3+7->7 merge. | 1 | |
18:12, 5 December 2012 | Logic forcedsplit.png (file) | 68 KB | A split for lost trains: If the SL (western exit) is free, the NOT gate switches the twoway signal on the ML to red. | 1 | |
17:50, 5 December 2012 | Logic traincounter.png (file) | 97 KB | A very simple train counter. It can fail if the line jams. The counter train (lower left part) is released if the TL2-train blocks the NOT gate entry, but not the signal block behind and in front of it. | 1 | |
17:47, 5 December 2012 | XOR.png (file) | 48 KB | XOR logic gate | 1 | |
17:16, 3 December 2012 | OR prio.png (file) | 21 KB | Effective OR with prio-like signals. Works with absolute red (train in the block) only. | 1 | |
17:14, 3 December 2012 | OR.png (file) | 43 KB | OR gate, shown with two possible inputs | 1 | |
17:14, 3 December 2012 | AND.png (file) | 38 KB | AND gate with signals and all possible input combinations | 1 | |
17:13, 3 December 2012 | NOT.png (file) | 40 KB | NOT gate with its two possible states | 1 | |
19:58, 23 September 2012 | PSG243.png (file) | 464 KB | The south-western area of PSG 243. Can you tell where the hubs begin and end? | 1 | |
12:31, 16 August 2012 | PSG241.png (file) | 471 KB | A new SBahn-concept, where all connections are made outside. This allows a high density of buildings in the city. | 1 | |
12:26, 16 August 2012 | PSG240.png (file) | 954 KB | Typical stations in PSG 240 - most of them were disconnected later, to focus on a few industries with high production. | 1 | |
21:01, 9 May 2012 | Psg235.png (file) | 313 KB | The central passenger transfer stations in PSG 235. | 1 | |
16:23, 30 April 2012 | Psg232 bbh23.png (file) | 484 KB | A 4-way BBH in PSG 232 | 1 | |
19:25, 5 April 2012 | 9 big towns.png (file) | 347 KB | A 512x512-map, filled with nine large towns. | 1 | |
23:26, 14 March 2012 | 219 bbh03.png (file) | 632 KB | LLLLRRRR hub in PSG219, with some sideline constructions in the north | 1 | |
23:00, 14 March 2012 | 219 bbh04.png (file) | 356 KB | A massive hub with 4 lines in two directions and 5 lines in the third direction. It was upgraded and improved multiple times. | 1 | |
22:55, 14 March 2012 | SnakeNest.png (file) | 530 KB | An unusual and tricky, but effective way to build a LLLLRRRR hub. | 1 | |
22:47, 14 March 2012 | 227 bbh03.png (file) | 475 KB | Classic LLRR hub, following the standard coop building rules. It is the oil refinery MSH of PSG227. | 1 | |
21:47, 11 March 2012 | Spiraltown.png (file) | 132 KB | Should be close to the maximal city size in the unmodified game | 1 | |
21:35, 11 March 2012 | Towngrowingrange.png (file) | 220 KB | The map shows how far away towns can build houses: The houses fill the spots along the road which is 4135 tiles long. | 1 | |
21:24, 11 March 2012 | Towndistance.png (file) | 236 KB | smaller | 2 | |
20:55, 11 March 2012 | Deadend.jpg (file) | 4 KB | This counts as dead end of a road for town growth | 1 | |
13:00, 7 August 2011 | PSG210.png (file) | 226 KB | 1 |