Difference between revisions of "Junctionary - Stations"

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(Created page with '<noinclude>{{JunctionaryMenu}}</noinclude> {{JunctionaryTableHeader|headline=Station Entries (RoRo) <font size="small">(what is that?)}} {{Junctionary|05.07.08|[[Image…')
 
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<noinclude>{{JunctionaryMenu}}</noinclude>
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<noinclude>{{JunctionaryStationsMainMenu}}</noinclude>
  
{{JunctionaryTableHeader|headline=Station Entries (RoRo) <font size="small">([[RoRo|what is that?]])}}
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Stations are often the place of interest, since there are so many ways how to build one. That is not only because of the various designs, but also because each station could have different purpose. Starting with recognizing pickups from drops, followed up by combined stations where trains both load and unload - just like pax stations, transfer or even refit complexes. Sometimes, stations are given some extra features like an automatic packer, which makes them special. Last but not least, most of our stations are usually enhanced by some nice eyecandy, some actually having more candy than station.
 
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{{Junctionary|05.07.08|[[Image:psg102_coaldrop|center|140px|]]||Simple RoRo station for three incoming tracks. Simple but effective balancing preceedes the platforms (upper part). The exit is unbalanced}}
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{{Junctionary|27.07.07|[[Image:roroentrance_1.PNG|center|140px|]]||RoRo entrance for a 2-lane ML.|s_m_w|Notice that trains on both lanes can access all platforms}}
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{{Junctionary|13.08.08|[[Image:Ballenced Pre-signal Bypass Entry.png|center|140px|]]||Balanced Presignal Bypass Station|thomashauk|A combination of the two above, the diagonal lines in avoid sharp corners. Notice the PBS for the balencer and the room left for queuing.}}
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{{Junctionary|16.04.08|[[Image:roroeexit_1.PNG|center|140px|]]||RoRo exit for a 2-lane ML. Notice that trains from each platform can enter each ML. Also they have a complete TL before the "X" so that a train can always leave the station properly before it may stop again|{{User|planetmaker}}|[http://www.openttdcoop.org/wiki/PublicServer:Archive_-_Games_81_-_90#gameid_89 Public Server game #89]}}
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{{Junctionary
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|2009-03-12
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|[[Image:Pre_Basic.png|center|140px|]]
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|Pre
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|Basic Pre-signal Terminus Station
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|{{User|KenjiE20}}
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|Very low throughput
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}}
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{{Junctionary
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|2009-03-12
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|[[Image:PBS_Basic.png|center|140px|]]
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|PBS
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|Basic PBS-signal Terminus Station<br />Note the lack of signals on platforms, PBS takes care of that automatically
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|{{User|KenjiE20}}
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|Moderate throughput
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}}
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{{Junctionary
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|2009-03-12
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|[[Image:PBS_Non_Ideal.png|center|140px|]]
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|PBS
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|Mildly complex Multi-line Terminus Station<br />'''NOT''' recommended under normal circumstances, but when space/money/Terra-forming is an issue this can be a good stop-gap<br />Note use of only diagonals to avoid blocking from crossing trains
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|Thijs --TBC
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|<nowiki>Should set path_backoff_interval=1 or 2 if you use this</nowiki>
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}}
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{{Junctionary
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|2009-04-14
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|[[Image:PBS_alternating.png|center|140px|]]
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|PBS
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|A highly flexible Single or Multi-line Terminus Station<br />Can be fit around the landscape with relative ease
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|Unknown (Various)
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|Moderate/High throughput
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}}
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|}
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Latest revision as of 08:04, 7 November 2013

Stations
JunctionaryALLStations.png All Stations
JunctionaryBasicStations.png Basic Stations
JunctionaryPickupStations.png Pickup Stations
JunctionaryDropStations.png Drop Stations
JunctionaryCombinedStations.png Combined Stations
JunctionarySpecialCaseStations.png SRNW Stations
Junctionarybackback.png Back to Junctionary

Stations are often the place of interest, since there are so many ways how to build one. That is not only because of the various designs, but also because each station could have different purpose. Starting with recognizing pickups from drops, followed up by combined stations where trains both load and unload - just like pax stations, transfer or even refit complexes. Sometimes, stations are given some extra features like an automatic packer, which makes them special. Last but not least, most of our stations are usually enhanced by some nice eyecandy, some actually having more candy than station.

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  • This page was last modified on 7 November 2013, at 08:04.