Difference between revisions of "PublicServer:Archive - Vote - HoF"

From #openttdcoop wiki

Jump to: navigation, search
(Pros:)
m (Vote: PublicServer Game 129)
 
(7 intermediate revisions by 6 users not shown)
Line 5: Line 5:
 
= Votes =
 
= Votes =
  
== Vote: [[PublicServer:Archive_-_Games_31_-_40#gameid_34|PublicServer Game 34]]==
+
== Vote: PublicServer Game 129 ==
Reason: It shows how many trains can fit in a 256x256 map. And it shows a good flow, but sometimes it jams and maybe even deadlock. But playing a game with 2-tile trains make it unique.
+
'''Reason''': demonstration of skills to build on small patch of land. Little space is left to build anything else.
 
=== Pros: ===
 
=== Pros: ===
# [[User:Progman|Progman]] 12:58, 11 May 2007 (UTC)
+
# When I first saw this game (finished already), I never thought that it was possible to build ALL the map so tightly having only the small islands. Even more, passengers are distributed so evenly! No thousands of lurking zombies in stations which is a common "feature" in ottdcoop games. It's just amazing to stare at it. [[User:Tautrimas|Tautrimas]] 21:53, 28 February 2009 (UTC)
# [[User:Adm.Spock|Adm.Spock]] 17:48, 11 May 2007 (UTC)
+
# <your message> <user signature>
# [[User:Osai|Osai]] 19:24, 11 May 2007 (UTC)
+
=== Cons: ===
# [[User:Mucht|Mucht]] 08:29, 12 May 2007 (UTC)
+
# <your message> <user signature>
# [[User:Ammler|Ammler]] 16:25, 16 May 2007 (UTC)
+
 
# [[User:Gamer|Gamer]] 16:56, 21 May 2007 (UTC)
+
== Vote: PublicServer Game 96 ==
 +
'''Reason:''' Records on multiple areas: Largest single S-bahn network, Largest town sizes, Largest ICE stations.
 +
=== Pros: ===
 +
# Sheer beauty of the constructed networks - [[User:Combuster|Combuster]] 11:51, 11 August 2008 (UTC)
  
 
=== Cons: ===
 
=== Cons: ===
<!-- # <your message> <user signature> -->
+
# <your message> <user signature>
none
+
  
== Vote: [[PublicServer:Archive_-_Games_01_-_10#gameid_09|PublicServer Game 9]] ==
+
 
Reason: The most trains ever
+
== Vote: Public Server Game 38 ==
 +
'''Reason:''' Large Game with lot's of trains large city's and an good network without a plan
 
=== Pros: ===
 
=== Pros: ===
# --[[User:Ammler|Ammler]] 16:25, 16 May 2007 (UTC)
+
# A good Game, The effecinty of the netwrk was good even without a plan> <Gamer>
# [[User:Mucht|Mucht]] 13:44, 17 May 2007 (UTC)
+
  
 
=== Cons: ===
 
=== Cons: ===
 +
# <your message> <user signature>
 +
 +
== Vote: Public Server Game 51 ==
 +
'''Reason:''' 1610 trains and no jams.
 +
=== Pros: ===
 +
# A great game> <raWt>
 +
 +
=== Cons: ===
 +
# <your message> <user signature>
 +
 +
 +
== Vote: Public Server Game 6.2 ==
 +
'''Reason:''' Two-tile-trains are just fun!
 +
=== Pros: ===
 +
# a lot of interesting SL to 4-lane ML hubs  <Doke>
 +
# High traffic stations <Doke>
 +
 +
=== Cons: ===
 +
# Not all industries are connected  <Doke>
 +
 +
=== Note: ===
 +
“Load trains gradually” must be turned off to avoid jams at station entrances. Otherwise you get a 1200-trains-jam.
 +
 +
The game doesn’t run with the newest nightlies, but with 0.5.3 it works fine.

Latest revision as of 21:55, 28 February 2009

This Page is used to start new votes or do votes.

Please read the voting instructions before posting.

Votes

Vote: PublicServer Game 129

Reason: demonstration of skills to build on small patch of land. Little space is left to build anything else.

Pros:

  1. When I first saw this game (finished already), I never thought that it was possible to build ALL the map so tightly having only the small islands. Even more, passengers are distributed so evenly! No thousands of lurking zombies in stations which is a common "feature" in ottdcoop games. It's just amazing to stare at it. Tautrimas 21:53, 28 February 2009 (UTC)
  2. <your message> <user signature>

Cons:

  1. <your message> <user signature>

Vote: PublicServer Game 96

Reason: Records on multiple areas: Largest single S-bahn network, Largest town sizes, Largest ICE stations.

Pros:

  1. Sheer beauty of the constructed networks - Combuster 11:51, 11 August 2008 (UTC)

Cons:

  1. <your message> <user signature>


Vote: Public Server Game 38

Reason: Large Game with lot's of trains large city's and an good network without a plan

Pros:

  1. A good Game, The effecinty of the netwrk was good even without a plan> <Gamer>

Cons:

  1. <your message> <user signature>

Vote: Public Server Game 51

Reason: 1610 trains and no jams.

Pros:

  1. A great game> <raWt>

Cons:

  1. <your message> <user signature>


Vote: Public Server Game 6.2

Reason: Two-tile-trains are just fun!

Pros:

  1. a lot of interesting SL to 4-lane ML hubs <Doke>
  2. High traffic stations <Doke>

Cons:

  1. Not all industries are connected <Doke>

Note:

“Load trains gradually” must be turned off to avoid jams at station entrances. Otherwise you get a 1200-trains-jam.

The game doesn’t run with the newest nightlies, but with 0.5.3 it works fine.

Powered by MediaWiki
  • This page was last modified on 28 February 2009, at 21:55.