Difference between revisions of "Signalling"

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#REDIRECT [[Signals]]
Before you start to use Automatic Signalling or Signal Dragging you should check the signal density. You can change it in the Patch Settings -> Construction Tab or easily edit the drag_signals_density value in your openttd.cfg.<br />
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Automatic Signal Completion only works with OpenTTD r10437 and higher. (Not with OpenTTD 0.5.x series)
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== Basic Signalling ==
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[[Image:Standard signal dragging.png|left|thumb|200px|Basic Signalling]]The first thing you should know is how use the basic signal dragging feature of OpenTTD: Build a signal (fastest Shortcut is A & S), left-click it and hold the button, drag it as far as you want to build signals. Release the button and the signals will be built. Very easy.
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== Automatic Signal Completion ==
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[[Image:Automatic signal completion.png|right|thumb|200px|Automatic Signal Completion]]Now we are ready to build signals and know how to use the basic feature of dragging. We can go a step further. Again Build a signal and drag it. While you are dragging it a little bit press the CTRL button and release it. The track will be filled up with signals until a breakpoint which are existing signals on the track, stations and junctions.
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== Removing Signals ==
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[[Image:Deleting signals.png|left|thumb|200px|Removing Signals]]It's also possible to remove Signals with the Automatic Completion feature. If you have build a track with signals, use the signal deletion function (Shortcut: A & S & R): click the signal, drag it while pressing the CTRL button and all the signals will be deleted. The breakpoints are stations and junctions.
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== Breakpoints ==
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[[Image:Signalling breakpoints.png|right|thumb|200px|Breakpoints]]
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Automatic Signal Completion won't stop at: '''Tunnels''' and '''Bridges'''<br />
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but stops at: Junctions, Stations and Existing Signals
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[[Category:Guides]]
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Latest revision as of 12:09, 2 December 2013

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