Difference between revisions of "User:Dihedral"

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m (openttd.dihedral.de / Fair Play)
 
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==My Nick==
 
==My Nick==
first of all : it's pronounced [dai’hi: drəl]
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it's pronounced [dai’hi: drəl]
 
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short: dih (pronounced [dai])
more information to that nick at http://www.dihedral.de/about/the-word-dihedral
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short form: dih (pronounced [dai])
+
  
 
==My Person==
 
==My Person==
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'''Email:'''  
 
'''Email:'''  
openttdcoop [at] dihedral [dot] de
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dih [at] openttdcoop [dot] org
  
 
'''Started playing TTD:'''  
 
'''Started playing TTD:'''  
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'''Specialist on:'''  
 
'''Specialist on:'''  
once i know i'll let you know
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autopilot, ap+, avignon, OpenTTDLib, JJ, znc
  
 
'''Prefers:'''
 
'''Prefers:'''
knowing inside and out of yapf, so i can give it a divine size 12 boot up the rear
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admin rights, op and source code
  
 
==OpenTTD Related==
 
==OpenTTD Related==
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*'''reoad config'''
 
*'''reoad config'''
 
this is a server side patch, and will reload the config file after closing down
 
this is a server side patch, and will reload the config file after closing down
the network and generating a new map. this is useful when making use of the newgame console command, or the restart_game_year console variable. The patch adds a network variable 'nextgame_reload_cfg' which if set to 1 (default:0) will enable this handling.
+
the network and generating a new map. this is useful when making use of the newgame console command, or the restart_game_year console variable. The patch adds a network variable 'network.reload_cfg' which if set to 1 (default:0) will enable this handling.
 
any config file options are loaded, including server ip/port and newgrfs.
 
any config file options are loaded, including server ip/port and newgrfs.
<br>'''http://pub.dihedral.de/openttd/r11333_network_nextgame_reload_cfg_v2.patch'''
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<br>'''in trunk since r13341'''
  
 
*'''client id in gui client list'''
 
*'''client id in gui client list'''
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currently space for a 4 digit client id is reserved, which will get you to 9999 - little unlikely, but above 1k happened with our first #wwottdgd,
 
currently space for a 4 digit client id is reserved, which will get you to 9999 - little unlikely, but above 1k happened with our first #wwottdgd,
 
so i was pretty happy to have that space there :-)
 
so i was pretty happy to have that space there :-)
<br>'''http://pub.dihedral.de/openttd/wwottdgd/r11339_client_list_show_id.v1.patch'''
 
  
 
*'''get/set company password'''
 
*'''get/set company password'''
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if <password> is omitted, currently set password is displayed
 
if <password> is omitted, currently set password is displayed
 
if <password> is * the companies password will be removed
 
if <password> is * the companies password will be removed
<br>'''http://pub.dihedral.de/openttd/wwottdgd/r11339_company_pw_cmd.v2.patch'''
 
  
 
*'''move clients in-game'''
 
*'''move clients in-game'''
written for #wwottdgd
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origianlly written for #wwottdgd
adds a server only console command (move) and a network command (PACKET_CLIENT_MOVE). It allows admins to move clients into
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client side: 'join' button in company windows, 'spectate'|'new company' button in company list, console commands: join <company-id> [<password>], spectate
companies / spectator in-game. very nice when needing to keep some level of sanity, or simply wanting to move a client into spectator mode.
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<br>server side: console command: move <client-id> <company-id>, use 255 as company id to move a client to spectators (lovely when wanting to reset a company and letting the client watch :-P)
syntax: move <client-id> [<company-id>]
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<br>'''in trunk since r15242'''
if <company-id> is ommited, client is moved to spectators
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<br>'''http://pub.dihedral.de/openttd/wwottdgd/r11339_move_clients.v5.patch'''
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*'''server talks mauve'''
 
*'''server talks mauve'''
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this client side only patch basically changes the color of the chat lines originating from the server's client id (1) directly
 
this client side only patch basically changes the color of the chat lines originating from the server's client id (1) directly
 
any other of the 16 colors can of course be used instead - just find out the correct values :-)
 
any other of the 16 colors can of course be used instead - just find out the correct values :-)
<br>'''http://pub.dihedral.de/openttd/wwottdgd/r11344_server_tlaks_mauve.v1.patch'''
 
  
 
==wwottdgd==
 
==wwottdgd==
 
co-organizer and admin of ~
 
co-organizer and admin of ~
  
==openttd.dihedral.de / Fair Play==
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==openttd.dihedral.de / AutoNightly==
these are my own little game servers, stats and details are available at http://openttd.dihedral.de (who would have guessed)
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my wee little own server, upgrades every day at 20.40 CET to the next nightly release (or continues hosting the active game if no nightly is available), stats and details are available at http://openttd.dihedral.de (who would have guessed)
 +
in case of a crash - games automatically restart (loading the last save game) at minutes 0, 20 and 40 of every hour

Latest revision as of 12:37, 18 February 2009

My Nick

it's pronounced [dai’hi: drəl] short: dih (pronounced [dai])

My Person

Born: 1982

Home: DE, Karlsruhe

Email: dih [at] openttdcoop [dot] org

Started playing TTD: '96 or '97 perhaps, TTD was part of some games pack, which i bought because i still had a 486 DX2 90MHz ...

Joined #openttdcoop: Ju(?:ne|ly) '07

#openttdcoop member since: today (31. Oct 2007 @ 23.02 CEST) with the words from Osai: "you are officially pimped... :D"

Specialist on: autopilot, ap+, avignon, OpenTTDLib, JJ, znc

Prefers: admin rights, op and source code

OpenTTD Related

OpenTTDLib

A PHP5 app that queries games fetching as much data as the server allows (info, detail info, newgrf)
further details at http://openttdlib.dihedral.de

nice integration of OpenTTDLib in Wordpress2.x at http://openttd.dihedral.de

Patches

  • reoad config

this is a server side patch, and will reload the config file after closing down the network and generating a new map. this is useful when making use of the newgame console command, or the restart_game_year console variable. The patch adds a network variable 'network.reload_cfg' which if set to 1 (default:0) will enable this handling. any config file options are loaded, including server ip/port and newgrfs.
in trunk since r13341

  • client id in gui client list

written for #wwottdgd this made it easier on the admins. it basically makes the client list window a little wider and adds the clients id to that list. currently space for a 4 digit client id is reserved, which will get you to 9999 - little unlikely, but above 1k happened with our first #wwottdgd, so i was pretty happy to have that space there :-)

  • get/set company password

written for #wwottdgd adds a server only console command (company_pw) to get and set company passwords syntax: company_pw <company-id> [<password>] if <password> is omitted, currently set password is displayed if <password> is * the companies password will be removed

  • move clients in-game

origianlly written for #wwottdgd client side: 'join' button in company windows, 'spectate'|'new company' button in company list, console commands: join <company-id> [<password>], spectate
server side: console command: move <client-id> <company-id>, use 255 as company id to move a client to spectators (lovely when wanting to reset a company and letting the client watch :-P)
in trunk since r15242

  • server talks mauve

written for #wwottdgd as some servers are using autopilot's irc bridge, it is difficult to distinguish between spectators chatter and that from irc... this client side only patch basically changes the color of the chat lines originating from the server's client id (1) directly any other of the 16 colors can of course be used instead - just find out the correct values :-)

wwottdgd

co-organizer and admin of ~

openttd.dihedral.de / AutoNightly

my wee little own server, upgrades every day at 20.40 CET to the next nightly release (or continues hosting the active game if no nightly is available), stats and details are available at http://openttd.dihedral.de (who would have guessed) in case of a crash - games automatically restart (loading the last save game) at minutes 0, 20 and 40 of every hour

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  • This page was last modified on 18 February 2009, at 12:37.