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  • ...st junctions as well. For the start we will analyse a so-called "Side Line Hub" (or "SLH" for short). ...d dead-end lines, there is a point in the game where a so-called "Backbone Hub" is needed.
    2 KB (382 words) - 21:41, 6 November 2013
  • [[Image:BBH.png|thumb|right|An example Backbone Hub]] A backbone hub (BBH) is the largest type of [[Guides:Glossary:Hub|Hub]] that is built in #OpenTTDCoop. It usually consists of at least 3 cardinal
    4 KB (624 words) - 04:37, 7 August 2016
  • ...is a piece of track that connects multiple sideline stations to a sideline hub. The sideline usually has pretty low traffic and suffices with a simple LR == Sideline Hub (SLH) ==
    8 KB (1,364 words) - 08:51, 4 December 2013
  • ...ation, this makes it use quite limited, except from using it at a SideLine Hub in one-way networks. You can see the use of bouncers (the "BOUNCE" sign), t
    2 KB (316 words) - 08:11, 7 November 2013
  • * The biggest part of a hub is in between the two sides of the mainline. [[Image:LRxLR02.png|thumb|left|200px|A LRxLR backbone hub]]
    3 KB (622 words) - 19:56, 7 July 2007
  • |imagedescription=Backbone Hub 01 built by Hans}}
    6 KB (788 words) - 21:45, 9 May 2013
  • ...'s and the building started, the [[Mainline|LLLL_RRRR]] two way roundabout hub was the major part of the game, but it caused some jamming problems later i ...ers rethink that strategy. Instead, local RV networks were connected by a backbone rail line. 2000 cars and 600 trains carried cargo as fast as they could -
    7 KB (1,017 words) - 22:11, 9 May 2013
  • ...maglev pax net, with just one condition: all cities connected to a central backbone. Later the cargo part was fixed up to a more regular type, with a separate |imagedescription=A huge SLH by ODM with SLs going both ways, and the pax backbone showing too}}
    7 KB (892 words) - 08:59, 7 November 2013
  • |description=A water rich map with a massive RRRR_LLLL central backbone which branched to the secondary industries. Very fluent game up to 900 trai |imagedescription=Massive RRRR_LLLL backbone hub built by Kolbur. }}
    8 KB (1,203 words) - 22:25, 9 May 2013
  • ...g them is one of the hardest tasks on the map, as making properly balanced hub can be made in many different ways and requires some basic knowledge. ...Other hubs are junctions of strange types, like half-junctions, more than 4-way junctions or junctions with some special purpose.
    538 B (86 words) - 18:27, 23 March 2011
  • Shift Mainline, designed as expandable high capacity network backbone offers many benefits while remaining easy to comprehend. The main idea is ...some cases. A two-way loop would address this limitation at cost of added hub and station design complexity.
    22 KB (3,721 words) - 17:51, 28 November 2012
  • ...variety. From eyecandy, through boost, free TL, multipoint, SML, ICE, TGV, hub, transfer, refits, Road Vehicles, logic, overflows, oldschool and srnw, all ...the trains that loaded less than 30% paper didn't even get to the central backbone. As for other primaries, we had two main stations divided by kind of wagons
    11 KB (1,629 words) - 22:09, 9 May 2013
  • {{JunctionaryTableHeader|headline=Massive Backbone Hubs <font size="small">([[Backbone_Hub|what is that?]])}} ...age:psg115_bbh04.png|center|140px|]]|'''Little balancing'''|A nice looking hub which did not need too much of balancing and still worked which is quite ub
    728 B (90 words) - 23:17, 14 March 2012
  • {{JunctionaryTableHeader|headline=4-way Backbone Hubs <font size="small">([[4-way Backbone_Hub|what is that?]])}} ...wapping to left-hand traffic in the center. As a curiosity, it is the last hub Mark built before he left to Australia.|{{User|Mark}}|{{PublicServerGameSav
    1 KB (150 words) - 19:53, 15 October 2013
  • {{JunctionaryTableHeader|headline=Backbone Hubs <font size="small">([[Backbone_Hub|what is that?]])}} ...|]]|'''Parallel lines'''|On the first sight it might not seem like being a hub but it is one. The only difference is that it only joins 2 parallel lines.|
    687 B (90 words) - 18:54, 7 November 2011
  • |description=Four-way backbone hubs. That is what defined this game. We started the game with a pseudo M |imagedescription=The connector in the middle was virtually a four-way hub, used by most of the trains on the map. }}
    8 KB (1,156 words) - 18:27, 11 June 2013
  • |imagedescription= The town drop station and hub. }} ...all mail is moved across the map. Towards the end of the game the LLL_RRR backbone filled up nicely and the map is almost entirely covered in towns. Featuring
    7 KB (916 words) - 19:10, 2 March 2016
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