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  • ...entering, or after exiting the station. Stations can be built so that the only complete reversal of the direction a train is traveling in occurs in the pl ''re-make this one, the fast train is only on two sections''
    14 KB (2,422 words) - 04:33, 23 February 2009
  • PSG #107 is missing. It was the Wayne Transport game. Coal and Iron drop rebuilt a half dozen times. Batmobile heading to some crime!
    605 B (102 words) - 21:45, 13 September 2008
  • File:PSG107Final.png
    The Coal & Iron drop station was expanded numerous times finally resulting in a 4 tr
    (1,280 × 977 (218 KB)) - 21:38, 13 September 2008
  • An alternative to transporting coal with trains as the moneymaker at game start is to use airplanes to transpor *Avoids having production at coal mines swell before the final network is constructed
    3 KB (559 words) - 12:33, 6 November 2013
  • 1. SL works as a ring, while the only way out of the SL is through pickup stations ...hing - pickup and drop at stations which supply/require the cargo. We also only did this with a single cargo type as that would require more split logic.
    15 KB (2,585 words) - 07:32, 6 June 2016
  • |imagedescription=Town + Coal Drop + expansion}} ...ig constructions. Goal was to get a total population of > 2.5 Million with only 4 cities. Few succeeded and we almost went bankrupt while trying :). The ma
    8 KB (1,089 words) - 22:13, 9 May 2013
  • The first type of cargo that should be transported in a new game is coal. It has the best distance/earnings ratio of any cargo. That means, the fa ...ation, 3 or 4 tracks is all that will be needed; connect this station to a coal mine about 100 tiles away (The normal COOP map is 256x1024, so about half t
    2 KB (397 words) - 12:32, 6 November 2013
  • ...f water, and insane amounts of oil rigs spawned. Due to the start with L5R only, we soon needed to double many connections. Because the oil productions wer ..., we used four town drops. Into one of these we situated also our gold and coal drop. Because we used the super-powerful AL-10 engine, our trains accelerat
    10 KB (1,471 words) - 22:10, 9 May 2013
  • ...sn't quite standard on sidelines. The network was of a very simple shape - only two BBHs with a central backbone between them. We used refitting orders to ...s from sawmill ended up on a "normal" ML instead of the highway, which not only violated the "highway" goal, but mainly resulted in increased traffic in th
    11 KB (1,629 words) - 22:09, 9 May 2013
  • ...neGame 13 - one of the most concept-specific games, making the concept not only work again, but also work better! The game ended with 5000 trains and 204 6 ...|23|Image:ProZone23screenshot.png| One of the rail clutters, this one near coal drop, showing the power of CL1.}}
    5 KB (789 words) - 14:24, 27 August 2016
  • ...st the NUTS monorail intercity trains that got new stats recently. Having only 4 main stations on the map, SBahns for all those files grew quite large. W |imagedescription=A WTF coal drop station by V453000}}
    7 KB (989 words) - 19:28, 7 June 2015
  • The limitations of the track in the picture above are obvious: as only one train can use it, you will need to build a new track for every single t Most of these signals are used in advanced networks only. In fact, you can build a smooth-running effecient network using just one o
    9 KB (1,653 words) - 05:46, 7 June 2015
  • Coal 15, Wood 13, Oil rig 15, oil well 12, livestock 10, Grain 10, copper 10, ba So the max an industry can produce is ~1100/month (coal). More precisely, 0.46875 per tick = 18.75 per 40 ticks (one train load cyc
    5 KB (811 words) - 01:00, 9 August 2016
  • ...rcing them to leave a main ring where we wanted to drop supplies. This was only a small part of the network with the main network being a more normal style ...to some very compact building. That may have been a factor with expansion, only leading to LLL_RRR in most places.
    7 KB (1,058 words) - 10:03, 4 December 2016
  • ...od thing to start with is a simple station serving one pick-up (i.e., just coal, just wheat, just livestock, just steel, etc.). You can read the tutorials ...ways faster than the industry production. Therefore, in theory, you really only "need" one (or two) platforms for pick-up stations. Extra platforms really
    10 KB (1,706 words) - 20:15, 12 August 2016
  • ...ng from the very basics to advanced constructions. The guide is based on a coal train start, but includes other features over time.
    1 KB (153 words) - 06:58, 20 January 2024
  • ...ts of things far, fast. But what if you find a coal mine making hardly any coal, but close to one of your existing stations? Trains are too expensive for t First find a coal mine close to one of your pickup stations, without much water in between.
    2 KB (297 words) - 01:35, 22 January 2024
  • File:RV Guide 1.png
    Finding a Coal Mine
    (1,366 × 745 (1.15 MB)) - 01:20, 22 January 2024
  • ...r trains can't block each other's pathes. This isn't that important at the Coal Mine just yet, you could just spam trains to make up the money. But the mor
    786 B (143 words) - 04:55, 22 January 2024

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