PublicServer:Archive - Games 151 - 160

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Public Server Archive II
Hall of Fame II
Games 331 - 340 II
Games 321 - 330 II
Games 311 - 320 II
Games 301 - 310 II
Games 291 - 300 II
Games 281 - 290 II
Games 271 - 280 II
Games 261 - 270 II
Games 251 - 260 II
Games 241 - 250 II
Games 231 - 240 II
Games 221 - 230 II
Games 211 - 220 II
Games 201 - 210 II
Games 191 - 200 II
Games 181 - 190 II
Games 171 - 180 II
Games 161 - 170 II
Games 151 - 160 II
Games 141 - 150 II
Games 131 - 140 II
Games 121 - 130 II
Games 111 - 120 II
Games 101 - 110 II
Games 091 - 100 II
Games 081 - 090 II
Games 071 - 080 II
Games 061 - 070 II
Games 051 - 060 II
Games 041 - 050 II
Games 031 - 040 II
Games 021 - 030 II
Games 011 - 020 II
Games 001 - 010 II


Public Server Game 160
Game Date: 24.09.09-03.10.09
Usual suspects: Mark, Petert ^Spike^, V453000, HDIEagle, Franco, jdread, ostannard, Chris Booth, Lord Aro, Welsh, jondisti, DCritic (extend)
Gametype: Cargo
Trainlength: TL3
Mapsize: 512 x 512 Sub-Arctic
Version used: r17496 #openttdcoop-GRF-Pack 7.3
Remarks: An organic ML layout was chosen with mainlines that fitted nicely into the valleys and avoided the snowy peaks, which provided some pitoresque spots. The initial connections required some extensive upgrading in the later game and also some mainlines had to be added, once this was done the network ran pretty smoothly.
The beautiful compact SLH 02 by Mark
Download: Public Server Game 160 Final / Direct Link to this entry


Public Server Game 159
Game Date: 15.09.09-24.09.09
Usual suspects: FiCE, Petert, DCritic (extend)
Gametype: Cargo
Trainlength: TL5 & 10
Mapsize: 2048 x 256 Temperate
Version used: r17496 #openttdcoop-GRF-Pack 7.3
Remarks: Expert industries with stockpile limits were loaded for this game. We had a central ML with terminals connected directly to it. These terminals were connected to local rings which both produced and accepted cargo. ML trains were used to balance supply and demand over the rings.
Massive Spoke 04 Transfer /fuco
Download: Public Server Game 159 Final / Direct Link to this entry


Public Server Game 158
Game Date: 06.09.09-15.09.09
Usual suspects: Chris Booth, Fuco, tneo, Petert, Franco (extend)
Gametype: Cargo
Trainlength: TL 5
Mapsize: 512 x 512 Sub-Tropic
Version used: r17496 #openttdcoop-GRF-Pack 7.3
Remarks: Following the failed attempt of many plans, Chris Booth came to save the day. With inflation turned "on" for the first half of the game, running costs were high, so to survive, profits needed to be just as high.
The highly served factory drop, with over 14,000 goods per month
Download: Public Server Game 158 Final / Direct Link to this entry


Public Server Game 157
Game Date: 27.08.09-06.09.09
Usual suspects: Mark, Combuster, Petert, ^Spike^, hylje, Ammler, Franco, Mks, Highpinger, Farden, Chris Booth, Thraxian, (extend)
Gametype: ICE/S-Bahn
Trainlength: TL 5
Mapsize: 256 x 256 Temperate
Version used: r17288 #openttdcoop-GRF-Pack 7.3
Remarks: Rather than going with the conventional load-unload orders we chose to have intelligent stations pulling trains of the ML for this game. Each of the 8 stations connected to the small or wide ML respectively pulled 1/4 or 1/8 trains off, making sure pax was distributed equally over the stations. Of course this resulted in some nice overly complex constructions. hacked in mainlines and jamming sidelines, all in the middle of the metropolis covering the entire map. Also have a look at Combuster's blog post about this game.
One of the major BBHs, BBH 03, rebuilt many times
Download: Public Server Game 157 Final / Direct Link to this entry


Public Server Game 156
Game Date: 19.08.09-27.08.09
Usual suspects: Mark, Petert, ^Spike^, Tussengas, Mks, ODM, Thraxian, Chris_booth, KenjiE20, Nickman, Combuster, tneo, seandasheep, fuco, SmatZ, Ben Totterdell, jondisti (extend)
Gametype: Cargo
Trainlength: TL 3
Mapsize: 512 x 512 Arctic
Version used: r17170 #openttdcoop-GRF-Pack 7.3
Remarks: Faced with a tough map, we started building quickly to get the main infrastructure down, from there it was adding industries and trains. And of course, removing/fixing jams.
One of the major SLH's; SLH 03
Download: Public Server Game 156 Final / Direct Link to this entry


Public Server Game 155
Game Date: 14.08.09-19.08.09
Usual suspects: Nickman, Chris Booth, andyp, ^Spike^, sepp, fuco, XeryusTC, Mark, Mks, Combuster, Kangoo, Kolo, Petert, tneo, Tussengas (extend)
Gametype: Cargo
Trainlength: TL 5
Mapsize: 512 x 512 Temperate
Version used: r17170 #openttdcoop-GRF-Pack 7.3
Remarks: Add game summary
Town + Coal Drop + expansion
Download: Public Server Game 155 Final / Direct Link to this entry


Public Server Game 154
Game Date: 09.08.09-14.08.09
Usual suspects: Nickman, Tussengas, Fuco, ^Spike^, Mark, Chris Booth, XeryusTC, HDIEagle, FiCE, Barbaar, Petert, andyp, sukasa, insulfrog, Neuroticus, Thraxian (extend)
Gametype: Cargo + Pax
Trainlength: TL 15
Mapsize: 1024 x 1024 Tropical
Version used: r17170 #openttdcoop-GRF-Pack 7.3
Remarks: The map was straightforward, flat and thus easy to build big constructions. Goal was to get a total population of > 2.5 Million with only 4 cities. Few succeeded and we almost went bankrupt while trying :). The main network was built with huge capacity which was never reached so no upgrades were needed. We ended up with a population of 1.1 Million, which is about half of the given goal.
The forgotten town...
Download: Public Server Game 154 Final / Direct Link to this entry


Public Server Game 153
Game Date: 02.08.09-09.08.09
Usual suspects: Nickman, ^Spike^, Raiscan, insulfrog, Combuster, Mark, HDIEagle, hyle, XeryusTC, satyap, SmatZ (extend)
Gametype: Cargo + Pax
Trainlength: TL 6
Mapsize: 512 x 512 Arctic
Version used: r16973 #openttdcoop-GRF-Pack 7.3
Remarks: The game featured a very mountaneous map, and together with the relatively high trainlength, this quickly became the main engineering problem. The plan nevertheless worked out quite nice, with only very little extension of the ML being necessary.
Huge mountain transfer station for goods and food. Because of CL6, it used up allot of space to connect to the ML.
Download: Public Server Game 153 Final / Direct Link to this entry


Public Server Game 152
Game Date: 22.07.09-02.08.09
Usual suspects: Nickman, HDIEagle, ^Spike^, OwenS, satyap, ODM, Petert, J_Darnley, FiCE, Razaekel, JaW, Hans, planetmaker, Raiscan, skasi (extend)
Gametype: Gametype:Cargo_Concept
Trainlength: TL 3
Mapsize: 1024 x 512 Sub-Tropical
Version used: r16973 #openttdcoop-GRF-Pack 7.3
Remarks: The game started out with a very simple plan and structure. Most of the game was straight forward except for the rebuilding of all the hubs when we added the fourth and fifth main line. The factory drop/pickup was rebuilt several times, and multiple exit strategies were used. In the end we used an experimental merging technique which seemed to be able to cope with the large load of trains.
Huge Factory station which was rebuilt several times, the exit was rebuilt even more with various merging strategies.
Download: Public Server Game 152 Final / Direct Link to this entry


Public Server Game 151
Game Date: 16.07.09-22.07.09
Usual suspects: planetmaker, Thraxian, mixrin, Hans, Avdg, Nickman, HDIEagle, ^Spike^, OwenS, Radicalimero , Wall-D, satyap , Combuster (extend)
Gametype: PAX Semi-Chaos
Trainlength: TL 10
Mapsize: 256 x 1024 Temperate
Version used: 16903 #openttdcoop-GRF-Pack 7.3
Remarks: A game stationed on a set of Japanese islands, which were quickly filled by tracks. The plan states that the big islands need one Shinkansen station each, with a local network filling it with passengers. In the end, except for a few nature reserves, all islands were covered by track, town, road or station. The game also saw some expertimal order usage, exploring the possibilities of conditional orders.
Uetani local and Shinkansen station.
Download: Public Server Game 151 Final / Direct Link to this entry
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  • This page was last modified on 9 May 2013, at 22:13.