PublicServer:Archive - Hall of Fame

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Public Server Archive II
List all Games II
Hall of Fame II
Games 171 - 180 II
Games 161 - 170 II
Games 151 - 160 II
Games 141 - 150 II
Games 131 - 140 II
Games 121 - 130 II
Games 111 - 120 II
Games 101 - 110 II
Games 091 - 100 II
Games 081 - 090 II
Games 071 - 080 II
Games 061 - 070 II
Games 051 - 060 II
Games 041 - 050 II
Games 031 - 040 II
Games 021 - 030 II
Games 011 - 020 II
Games 001 - 010 II

The games in our Hall of Fame are very famous, mainly because of new inventions or insane networks.

Also part of this "hall" are the games from MemberZone and ProZone archives.

Please use the Voting Page to make a proposal or vote a game.

Public Server Game 121
Game Date: 13.12.08-18.12.08
Usual suspects: SmatZ, Bennythen00b, Mark, ODM, Osai, Kirov (extend)
Gametype: Self-Regulating Network, Cargo Concept
Trainlength: 5
Mapsize: 512x512 Temperate
Version used: r14660 #openttdcoop-GRF-Pack 7.2
Remarks: The goal of was to transport enough grain and livestock to produce 100,000 crates of goods per month.[1]. Later in the game we were limited by OTTD production limit of secondaries, which is roughly 2295 per industry tile per month. For factories, it means 27,540 crates of goods per month - so we had to build four factories and balance them well. We managed to accomplish our goal in 2177.

The self-regulating game concept was very interesting, there were many clever ideas how to make the best (in means of effectivity, niceness, speed, ...) self-regulating loops and stations. The the blog entry for more information.

Our central drop station with factories, at the point where we hit the 100k goal. The factories are fed by an amazing 21 fully-loaded Mainlines.
Download: Public Server Game 121 Final / Direct Link to this entry


Public Server Game 96
Game Date: 23.05.08 - 26.05.08
Usual suspects: Mark, Combuster, planetmaker, Rob, planetmaker, Satyap, Walle,BenTotterdell, Altaree (extend)
Gametype: S-Bahn + ICE
Trainlength: TL3 S-Bahn Trains, TL9 ICE-Trains
Mapsize: 1024*256 Arctic
Version used: r13210 + #openttdcoop-GRF-Pack 7.0
Remarks: In this game we started off with a plain map which had only 3 cities on it. After the S-Bahns were built town growth was enabled and the cities started growing rapidly. We ended up with a total population of more than 2 million and moving many millions of passengers each year.
The shopping mall at Shanghai, situated between the two main traffic lines through the city.
Download: Public Server Game 96 Final / Direct Link to this entry


Public Server Game 89
Game Date: 27.03.08 - 16.04.08
Usual suspects: pm, tneo , Mark, Rob, Kolbur, mixrin, Progman, Combuster (extend)
Gametype: Cargo
Trainlength: 7 tiles (secondary) and 5 tiles (primary)
Mapsize: 1024*512 Sub-Tropical
Version used: r12639 + #openttdcoop-GRF-Pack 7.0
Remarks: Due to the upcoming Olympic games pm and Kolbur came up with a plan to resamble the Olympic rings. Using Shift main line and in some spots the new concept of prios on TL they made a plan that had it all. Seven BBH's were created and other spots tracks crossed by bridge or tunnels. We ended the game with a flow of a 1000 trains.
Main drop station area of the Olympic Rings.
Download: Public Server Game 89 Final / Direct Link to this entry


Public Server Game 81
Game Date: 31.01.07 - 08.02.08
Usual suspects: tneo, Kommer, Floffe, DJ-Nekkid, pm, mazen, Phoenix, Kolo, pmatt , Addi, Jortuny, fR4g, Thraxian, Mark, Tim, ODM, Matte, Kolbur, Rob (extend)
Gametype: Cargo
Trainlength: 5 tiles
Mapsize: 1024x1024 Temperate
Version used: r12025 + #openttdcoop-GRF-Pack 6
Remarks: This game was meant as a test for the new public server with an aim of 2000 trains running and every secondary industry producing about 10k our montly output. Layout was a square grid for the ML with a central factory and good drops at all corners as well as refinery and steel plant. Central factory and oil refinery with each 15k monthly output proved a real challange for the stations and also for the ML which were partly extended to LL__RRRRRR (factory to steel pickup) to cope with the load. Unfortunately the game was too huge for many clients
Huge oil drop station designed by tneo, built by many.
Download: Public Server Game 81 Final / Direct Link to this entry


Public Server Game 51
Game Date: 18.07.07 - 05.08.07
Usual suspects: Phazorx, Ammler, Adm.Spock, raWt, Dark_Link, Mark (extend)
Gametype: Cargo
Trainlength: 5 tiles
Mapsize: 1024x512
Version used: r10620 + #openttdcoop-GRF-Set with DBSetXL
Remarks: One network, 4 BBHs, lots of junctions. SML and 1610 trains, not CPU friendly, but amazing network capacity.
North factory entry, in wait of a better picture
Download: Public Server Game 51 Final / Direct Link to this entry


Public Server Game 34
Game Date: 26.03.07 - 06.04.07
Usual suspects: Hdp, AdmSpock, Ammler, Addi, Behrooz, hylje, Progman, Osai, JameiLei, welterde, XeryusTC (extend)
Gametype: Temperate Climate, Cargo+Pax
Trainlength: 2-Tiles
Mapsize: 256x256
Version used: r9533 + #openttdcoop-GRF-Set
Remarks: The first TTT-Game (TwoTileTrains) since ages. This is a hard competition, the number of trains would be unlimited and only the sky is the limit. In our case the network-capacity stays the limit. All in all 744 trains and the oil/wooddrop was served by 205! trains.
1680x1050 pixels full of tracks, we do _not_ need to comment that, do we?
Download: Public Server Game 34 Final / Direct Link to this entry


Public Server Game 09
Game Date: 09.07.06 - 19.07.06
Usual suspects: XeryusTC, Walle, Osai, OwenS, Zavior, Ammler, thgergo, Doke, Nickman, Death (extend)
Gametype: Temperate Climate - Rail - Cargo
Trainlength: 3-Tiles
Mapsize: 1024x256
Version used: r5431 + #openttdcoop-GRF-Set (GRF settings for old saves)
Remarks: Medium Industry
A massive LLL__RRR to LL_RR BBH
Download: Public Server Game 09 Final / Direct Link to this entry
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