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  • ...he recent clamor for a Chaos game. It was an "anything goes" with only two rules: Electric rail only, and minimal terraforming. The initial money maker line
    8 KB (1,203 words) - 22:25, 9 May 2013
  • == Editing rules, editing conventions, and formatting == ...fidence, and give it a try! There can be all kinds of editing conventions, rules, and philosophy governing the editing of wiki pages, but the "be bold" rule
    3 KB (435 words) - 07:54, 7 November 2013
  • border="2" width="100%" cellspacing="4" cellpadding="3" rules="all" style="margin:1em 1em 1em 0; border:solid 1px #AAAAAA; border-collaps
    245 B (26 words) - 11:34, 10 March 2008
  • ...next map around a specific setting/goal (pax only, specific trains, tform rules, etc.), then those settings can be applied. Generally, these fixed setting
    3 KB (596 words) - 22:47, 18 March 2008
  • ...al-government may be collect taxes from companies who doesn't respect this rules (So yes, this will be a Roleplay game). Of couse these rules must be improved like "what about industries on other regions but inside st
    2 KB (400 words) - 14:11, 7 May 2008
  • * Greet each player and show the location of a web page giving the rules, etc
    6 KB (968 words) - 14:51, 10 September 2008
  • ...issing signals, or anything else that violates the [[Ruleset|coop building rules]].
    4 KB (625 words) - 10:26, 14 April 2013
  • ...conceived as a way to help bridge the gap between members and non-members. Rules for playing on the Pro Zone are the same as for the [[Public Server]]. You
    869 B (153 words) - 16:06, 4 November 2012
  • '''Weakness:''' TF, loves too much rules and standards (only when its needed btw), sometimes noobish
    738 B (107 words) - 20:33, 16 September 2010
  • ; Server Rules, Guidelines and Glossary
    5 KB (641 words) - 01:48, 22 January 2024
  • All rules on how to make a good game are, of course, only rules in so far, as they serve well in 98% of the cases. There is always the odd ...uirement. You can also add a small story or map explanation, to detail the rules used. Please put these condition somewhere on the map in signs, preferable
    8 KB (1,411 words) - 21:19, 18 June 2017
  • <p>When using this sandbox please follow these simple rules:</p>
    2 KB (265 words) - 20:52, 7 April 2009
  • ...ding my first network according to a loose interpretation of the [[Ruleset|rules]]. I'll post some pictures of my first BBH and SLH soon. They're pretty nas
    956 B (170 words) - 08:48, 25 May 2009
  • Our network rules state that there should be a signal every other tile. During a game start
    2 KB (397 words) - 12:32, 6 November 2013
  • All rules on how to make a good game are, of course, only rules in so far, as they serve well in 98% of the cases. There is always the odd
    8 KB (1,437 words) - 19:09, 10 March 2014
  • |description=The fact this game was chaos (with few rules) probably discouraged several people from playing it. When the basic networ
    10 KB (1,471 words) - 22:10, 9 May 2013
  • Building stuff that's against the rules when i'm drunk and tired.
    807 B (114 words) - 23:13, 17 March 2010
  • ==Rules== **Respect general [http://wiki.openttd.org/Multiplayer_Rules Multiplayer rules]
    4 KB (615 words) - 21:27, 18 June 2017
  • ...0px|]]|'''Simple'''|Classic LLRR hub, following the standard coop building rules. It connects the oil refinery to the network in PSG227.|{{User|mfb}}|[http:
    772 B (98 words) - 23:21, 14 March 2012
  • File:227 bbh03.png
    Classic LLRR hub, following the standard coop building rules. It is the oil refinery MSH of PSG227.
    (1,095 × 780 (475 KB)) - 23:21, 14 March 2012

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