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- All rules on how to make a good game are, of course, only rules in so far, as they serve well in 98% of the cases. There is always the odd ...uirement. You can also add a small story or map explanation, to detail the rules used. Please put these condition somewhere on the map in signs, preferable8 KB (1,411 words) - 21:19, 18 June 2017
- Our network rules state that there should be a signal every other tile. During a game start2 KB (397 words) - 12:32, 6 November 2013
- All rules on how to make a good game are, of course, only rules in so far, as they serve well in 98% of the cases. There is always the odd8 KB (1,437 words) - 19:09, 10 March 2014
- |description=The fact this game was chaos (with few rules) probably discouraged several people from playing it. When the basic networ10 KB (1,471 words) - 22:10, 9 May 2013
- ==Rules== **Respect general [http://wiki.openttd.org/Multiplayer_Rules Multiplayer rules]4 KB (615 words) - 21:27, 18 June 2017
- ...0px|]]|'''Simple'''|Classic LLRR hub, following the standard coop building rules. It connects the oil refinery to the network in PSG227.|{{User|mfb}}|[http:772 B (98 words) - 23:21, 14 March 2012
- ...|r25186|#openttdcoop-GRF Pack8.0| More of making my typical game, with the rules I use for my own games, and the playing style I personally use. From 1920 t5 KB (789 words) - 14:24, 27 August 2016
- *!rules: replies with an url pointing to the rules for playing3 KB (521 words) - 23:08, 2 August 2014
- ...to another location. This way trains can wait until track clears up. Some rules:10 KB (1,706 words) - 20:15, 12 August 2016