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  • ...will have a certain status. On the one hand there are members who know the rules, the usual tricks and concepts of our community. On the other hand there ar ...are talking about. Therefore, read our [[Guides|Guides]] and the [[Ruleset|Rules]] page. Furthermore, register on this wiki and feel welcome to edit your ow
    3 KB (438 words) - 14:05, 16 December 2012
  • ...o not think of rules as laws, being punished if you don't follow them, but rules as a cornerstone to play together. ...rulesets. These rules are a default set, and in different games different rules may be needed - look at our [[Gametypes|Gametype-pages]] for further inform
    5 KB (880 words) - 04:15, 15 October 2019
  • ...ficient way you have to formulate some very basic [[Ruleset|rules]]. These rules are concerning both building styles and communication issues. They are neit
    2 KB (378 words) - 12:31, 6 November 2013
  • ==The rules==
    3 KB (431 words) - 20:56, 24 January 2009
  • This guide is purely to show what happens when all the coop rules on building are blatantly ignored.
    2 KB (382 words) - 21:41, 6 November 2013
  • ...n consists of some basic rules of "clever building". Be sure to know those rules (as listed below). * Unilateral decisions by players are against the rules. Major changes to landscape, network and so on are to be discussed with oth
    6 KB (1,059 words) - 20:36, 18 June 2017
  • ...is a openttdcoop playground server without a password and less restrictive rules than the other servers.
    2 KB (339 words) - 15:43, 22 December 2016
  • I fully agree on the "back to basics" concept. We should also relax the rules a bit for these games, to make the game less deterministic and more fun and ...ost of them are no rules at all (like Communicate etc). Also, the "strict" rules are obsolete, since signaling changed already etc. So making the networkbui
    591 B (99 words) - 22:05, 3 January 2006
  • File:Magnetic Corp., 30th Dec 2090 CLI.sav
    Example of a bad savegame, no cooop rules back then. (it's about 2 years old)
    (163 KB) - 06:18, 8 January 2006
  • {{IRC_Channel_Commands|!rules|Shows the link to the playing rules of this server}}
    4 KB (649 words) - 13:45, 22 February 2012
  • ...uilt some TGV-only maps which were great fun to play. Basically, the usual rules affect the TGV-concept as well as the cargo-concept, but the TGV idea is so
    2 KB (428 words) - 17:05, 24 July 2006
  • ...arting the server both teams have time to get in contact with the map (the rules define the time). After this time Autopilot will start the game with an ann ...y always until 1.1.1968 (this date can maybe change too if we have clearer rules) game should be paused at this day by the Autopilot. All players should be
    5 KB (813 words) - 22:27, 26 August 2006
  • *there should be set some rules like
    2 KB (420 words) - 19:21, 21 April 2007
  • == Rules == # Do respect our rules from this wiki.
    2 KB (284 words) - 20:49, 13 July 2012
  • motd3 = Please read the rules: openttdcoop.ppcis.org/rules
    8 KB (1,161 words) - 12:00, 7 November 2013
  • ; Network type : Basic rules, describing type of lines used (perhaps: ''plain'', ''segregated'', ''distr
    7 KB (1,138 words) - 03:44, 1 May 2014
  • ===RULES===
    994 B (127 words) - 14:41, 6 November 2008
  • ...o joins the Servers will know about it and we can point it out as a set of rules. --[[User:Tneo|Tneo]] 11:12, 19 December 2007 (UTC)
    4 KB (737 words) - 13:09, 8 August 2011
  • '''Prefers:''' A nice game with rules :D Actually chaos can be very nice too...
    902 B (143 words) - 04:34, 1 June 2011
  • *Sticking to rules of #openttdcoop is _NOT_ necessary.
    830 B (137 words) - 17:26, 24 January 2008
  • ...he recent clamor for a Chaos game. It was an "anything goes" with only two rules: Electric rail only, and minimal terraforming. The initial money maker line
    8 KB (1,203 words) - 22:25, 9 May 2013
  • == Editing rules, editing conventions, and formatting == ...fidence, and give it a try! There can be all kinds of editing conventions, rules, and philosophy governing the editing of wiki pages, but the "be bold" rule
    3 KB (435 words) - 07:54, 7 November 2013
  • border="2" width="100%" cellspacing="4" cellpadding="3" rules="all" style="margin:1em 1em 1em 0; border:solid 1px #AAAAAA; border-collaps
    245 B (26 words) - 11:34, 10 March 2008
  • ...next map around a specific setting/goal (pax only, specific trains, tform rules, etc.), then those settings can be applied. Generally, these fixed setting
    3 KB (596 words) - 22:47, 18 March 2008
  • ...al-government may be collect taxes from companies who doesn't respect this rules (So yes, this will be a Roleplay game). Of couse these rules must be improved like "what about industries on other regions but inside st
    2 KB (400 words) - 14:11, 7 May 2008
  • * Greet each player and show the location of a web page giving the rules, etc
    6 KB (968 words) - 14:51, 10 September 2008
  • ...issing signals, or anything else that violates the [[Ruleset|coop building rules]].
    4 KB (625 words) - 10:26, 14 April 2013
  • ...conceived as a way to help bridge the gap between members and non-members. Rules for playing on the Pro Zone are the same as for the [[Public Server]]. You
    869 B (153 words) - 16:06, 4 November 2012
  • '''Weakness:''' TF, loves too much rules and standards (only when its needed btw), sometimes noobish
    738 B (107 words) - 20:33, 16 September 2010
  • ; Server Rules, Guidelines and Glossary
    5 KB (641 words) - 01:48, 22 January 2024
  • All rules on how to make a good game are, of course, only rules in so far, as they serve well in 98% of the cases. There is always the odd ...uirement. You can also add a small story or map explanation, to detail the rules used. Please put these condition somewhere on the map in signs, preferable
    8 KB (1,411 words) - 21:19, 18 June 2017
  • <p>When using this sandbox please follow these simple rules:</p>
    2 KB (265 words) - 20:52, 7 April 2009
  • ...ding my first network according to a loose interpretation of the [[Ruleset|rules]]. I'll post some pictures of my first BBH and SLH soon. They're pretty nas
    956 B (170 words) - 08:48, 25 May 2009
  • Our network rules state that there should be a signal every other tile. During a game start
    2 KB (397 words) - 12:32, 6 November 2013
  • All rules on how to make a good game are, of course, only rules in so far, as they serve well in 98% of the cases. There is always the odd
    8 KB (1,437 words) - 19:09, 10 March 2014
  • |description=The fact this game was chaos (with few rules) probably discouraged several people from playing it. When the basic networ
    10 KB (1,471 words) - 22:10, 9 May 2013
  • Building stuff that's against the rules when i'm drunk and tired.
    807 B (114 words) - 23:13, 17 March 2010
  • ==Rules== **Respect general [http://wiki.openttd.org/Multiplayer_Rules Multiplayer rules]
    4 KB (615 words) - 21:27, 18 June 2017
  • ...0px|]]|'''Simple'''|Classic LLRR hub, following the standard coop building rules. It connects the oil refinery to the network in PSG227.|{{User|mfb}}|[http:
    772 B (98 words) - 23:21, 14 March 2012
  • File:227 bbh03.png
    Classic LLRR hub, following the standard coop building rules. It is the oil refinery MSH of PSG227.
    (1,095 × 780 (475 KB)) - 23:21, 14 March 2012
  • ...|r25186|#openttdcoop-GRF Pack8.0| More of making my typical game, with the rules I use for my own games, and the playing style I personally use. From 1920 t
    5 KB (789 words) - 14:24, 27 August 2016
  • *!rules: replies with an url pointing to the rules for playing
    3 KB (521 words) - 23:08, 2 August 2014
  • ...to another location. This way trains can wait until track clears up. Some rules:
    10 KB (1,706 words) - 20:15, 12 August 2016
  • ; Server Rules, Guidelines and Glossary
    4 KB (519 words) - 23:23, 20 January 2024
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