Difference between revisions of "Junctionary - Stations - Drops"
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{{Junctionary|11.01.11|[[Image:psg156_wooddrop.png|center|140px|]]|'''Unbalanced Terminus'''|A nice terminus station in a cute shape. As it uses a single entrance signal, it uses penalties (the road crossings) to make trains prefer platforms which are far away from the first split aka the so called valhallasw style. |{{User|^Spike^}}|{{PublicServerGameSave|156}} }} | {{Junctionary|11.01.11|[[Image:psg156_wooddrop.png|center|140px|]]|'''Unbalanced Terminus'''|A nice terminus station in a cute shape. As it uses a single entrance signal, it uses penalties (the road crossings) to make trains prefer platforms which are far away from the first split aka the so called valhallasw style. |{{User|^Spike^}}|{{PublicServerGameSave|156}} }} | ||
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+ | {{Junctionary|03.12.2009|[[Image:psg170_packer.png|center|140px|]]|'''Packer Exit'''|A special drop station featuring a packer based on using slow bridges to get trains in correct positions. |{{User|Osai}}, {{User|^Spike^}}, {{User|Phazorx}}, {{User|V453000}}|{{PublicServerGameSave|170}} }} | ||
{{Junctionary|11.01.11|[[Image:psg175_drop.png|center|140px|]]|'''2wayeol in V shape'''|A terminus using 2way eol, having balanced exit and being in a special shape. |{{User|V453000}}|{{PublicServerGameSave|175}} }} | {{Junctionary|11.01.11|[[Image:psg175_drop.png|center|140px|]]|'''2wayeol in V shape'''|A terminus using 2way eol, having balanced exit and being in a special shape. |{{User|V453000}}|{{PublicServerGameSave|175}} }} | ||
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{{Junctionary|11.01.11|[[Image:psg190_coaldrop.png|center|140px|]]|'''Reverser Exit'''|The exit of this station is particularly interesting due to saving space by reversers.|{{User|thgergo}}|{{PublicServerGameSave|190}} }} | {{Junctionary|11.01.11|[[Image:psg190_coaldrop.png|center|140px|]]|'''Reverser Exit'''|The exit of this station is particularly interesting due to saving space by reversers.|{{User|thgergo}}|{{PublicServerGameSave|190}} }} | ||
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+ | {{Junctionary|11.01.11|[[Image:psg195_towndrop.png|center|140px|]]|'''2way eol''|Trains simply pass around 2ways, however in a nice shape. If they do not find a free platform, they just loop into another line. |{{User|Intexon}},{{User|V453000}}|{{PublicServerGameSave|195}} }} | ||
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+ | {{Junctionary|11.01.11|[[Image:psg196_wooddrop.png|center|140px|]]|'''Two-way station with loop entrance''|A bidirectional station where trains pass around waiting bays until they find one. And if they don't find one on the line they came from, they will try another line. |{{User|V453000}}|{{PublicServerGameSave|196}} }} | ||
{{Junctionary|11.01.11|[[Image:psg197_liquiddrop.png|center|140px|]]|'''Reverser Entrance'''|This station uses reversers in station entrance. Note the need of PF trap to make trains "know" the path to station.|{{User|V453000}}|{{PublicServerGameSave|197}} }} | {{Junctionary|11.01.11|[[Image:psg197_liquiddrop.png|center|140px|]]|'''Reverser Entrance'''|This station uses reversers in station entrance. Note the need of PF trap to make trains "know" the path to station.|{{User|V453000}}|{{PublicServerGameSave|197}} }} | ||
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{{Junctionary|11.01.11|[[Image:psg204_steelmill.png|center|140px|]]|'''X-less Terminus'''|One of the terminus stations which lacks the "X" many people fear.|{{User|V453000}}|{{PublicServerGameSave|204}} }} | {{Junctionary|11.01.11|[[Image:psg204_steelmill.png|center|140px|]]|'''X-less Terminus'''|One of the terminus stations which lacks the "X" many people fear.|{{User|V453000}}|{{PublicServerGameSave|204}} }} | ||
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+ | {{Junctionary|11.01.11|[[Image:psg206_coaldrop.png|center|140px|]]|'''Looping station'''|This station is basically a normal 2way eol ro-ro but with the difference that trains which fail to find a platform try again on a different line which lets us use less platforms per line. |{{User|V453000}}|{{PublicServerGameSave|206}} }} | ||
{{Junctionary|10.08.11|[[Image:psg210_factory.png|center|140px|]]|'''Balanced Station'''|One of the typical balanced stations with various exit techniques.|{{User|XeryusTC}}|{{PublicServerGameSave|210}} }} | {{Junctionary|10.08.11|[[Image:psg210_factory.png|center|140px|]]|'''Balanced Station'''|One of the typical balanced stations with various exit techniques.|{{User|XeryusTC}}|{{PublicServerGameSave|210}} }} | ||
− | {{Junctionary|10.08.11|[[Image:psg211_towndrop.png|center|140px|]]|'''2 platform rows'''|The main point of this station is to have many platforms. Therefore very fitting to use in maglev games as seen in the picture | + | {{Junctionary|10.08.11|[[Image:psg211_towndrop.png|center|140px|]]|'''2 platform rows'''|The main point of this station is to have many platforms. Therefore very fitting to use in maglev games as seen in the picture.|{{User|V453000}}, {{User|MrD2DG}}|{{PublicServerGameSave|211}} }} |
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+ | {{Junctionary|19.11.11|[[Image:Drop_unbalanced_two-way.png|center|140px|]]|'''Unbalanced two-way drop'''|This station is focussed on high throughput. By forcing trains in to the nearest platforms no pre-signals are needed. In this case penalties by road crossings are used in combination with two-way signals.|{{User|Xotic750}}, {{User|V453000}}|{{PublicServerGameSave|219}} }} | ||
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+ | {{Junctionary|12.1.12|[[Image:psg223coaldrop.png|center|140px|]]|'''Semi-balanced drop'''|Sometimes it is just enough to make two 2 line entrance than a full balancing of 4 lines. Also note small signal gaps for high throughput. |{{User|V453000}}|{{PublicServerGameSave|223}} }} | ||
|} | |} |
Latest revision as of 18:17, 5 December 2012
Stations | |
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All Stations | |
Basic Stations | |
Pickup Stations | |
Drop Stations | |
Combined Stations | |
SRNW Stations | |
Back to Junctionary | |
Back to Stations |
Drop Stations (what is that?) | ||||||
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Date | Screenshot | Specification | Description | Creator | additional | |
11.01.11 | 2way eol | The 2way eol feature plays a key role in this station. Trains try to join a platform and the 2way signals divert them if the platform is full. | unknown | Download PSG #131
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11.01.11 | PBS semi-balancing | This station looks very messy but due to the fact that it allows trains to choose from many paths, it works. It does not allow all trains go to all platforms though. | Chris_Booth | Download PSG #136
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11.01.11 | Tunnel Exit | In the exit of the station tunnels are used and another set of platforms is fit in there. This not only looks awesome but it also uses the tunnels as waiting space behind platforms for trains so the exit is faster. | tneo | Download PSG #142
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11.01.11 | 2 sides | This technically is quite a normal station. But the key difference is that it is halved and each part enters from one side, making the entrance much smaller and thus work much better. | Farden | Download PSG #156
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11.01.11 | Symmetric Terminus | Technically simple unbalanced terminus, visually a truly wonderful station. | ODM | Download PSG #147
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11.01.11 | Unbalanced Terminus | A nice terminus station in a cute shape. As it uses a single entrance signal, it uses penalties (the road crossings) to make trains prefer platforms which are far away from the first split aka the so called valhallasw style. | ^Spike^ | Download PSG #156
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03.12.2009 | Packer Exit | A special drop station featuring a packer based on using slow bridges to get trains in correct positions. | Osai, ^Spike^, Phazorx, V453000 | Download PSG #170
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11.01.11 | 2wayeol in V shape | A terminus using 2way eol, having balanced exit and being in a special shape. | V453000 | Download PSG #175
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10.08.11 | Ultimate Mess | An extremely messy station which actually worked which ended up being quite incredible. | OwenS | Download PSG #177
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10.08.11 | Balanced Station | A balanced station with a bit atypical yet working entrance. | XeryusTC | Download PSG #184
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10.08.11 | Halved overflow | A special station consisting of 2 parts. Trains try to pick a platform on their part and in case they fail they move to the other part. This station has a downside of problems with balancing and in this case was supported by flipflop logic. | ^Spike^ | Download PSG #189
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11.01.11 | Reverser Exit | The exit of this station is particularly interesting due to saving space by reversers. | thgergo | Download PSG #190
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11.01.11 | '2way eol | Trains simply pass around 2ways, however in a nice shape. If they do not find a free platform, they just loop into another line. | Intexon,V453000 | Download PSG #195
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11.01.11 | 'Two-way station with loop entrance | A bidirectional station where trains pass around waiting bays until they find one. And if they don't find one on the line they came from, they will try another line. | V453000 | Download PSG #196
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11.01.11 | Reverser Entrance | This station uses reversers in station entrance. Note the need of PF trap to make trains "know" the path to station. | V453000 | Download PSG #197
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11.01.11 | 2 in 1 out Terminus | This station is a bit different due to using 3-tile X while 2 tracks go in (from each incoming track one) and one track goes out. A nice and easy way how to simplify balancing a terminus station with 2 lines. | V453000 | Download PSG #197
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11.01.11 | Balanced station | This station has a few interesting points. Aside from the fact that it is huge, it balances all 4 lines into double "X"s which forces it to also use a lot of bridges atop of tunnels.. | V453000 | Download PSG #200
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11.01.11 | X-less Terminus | One of the terminus stations which lacks the "X" many people fear. | V453000 | Download PSG #204
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11.01.11 | Looping station | This station is basically a normal 2way eol ro-ro but with the difference that trains which fail to find a platform try again on a different line which lets us use less platforms per line. | V453000 | Download PSG #206
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10.08.11 | Balanced Station | One of the typical balanced stations with various exit techniques. | XeryusTC | Download PSG #210
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10.08.11 | 2 platform rows | The main point of this station is to have many platforms. Therefore very fitting to use in maglev games as seen in the picture. | V453000, MrD2DG | Download PSG #211
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19.11.11 | Unbalanced two-way drop | This station is focussed on high throughput. By forcing trains in to the nearest platforms no pre-signals are needed. In this case penalties by road crossings are used in combination with two-way signals. | Xotic750, V453000 | Download PSG #219
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12.1.12 | Semi-balanced drop | Sometimes it is just enough to make two 2 line entrance than a full balancing of 4 lines. Also note small signal gaps for high throughput. | V453000 | Download PSG #223
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